ericbarlow21 Posted April 13, 2007 Share Posted April 13, 2007 Hello All - I feel like an idiot for asking about this but sometimes I have a hard time modeling things that should be very easy models but I cannot think of how to accomplish it. For example I need to model this stool here: http://designwithinreach.com/productdetail.cfm?id=7863 what is the best way to accomplish this? Do I start with a chamfer box then boolean out the bottom section? If i do that then the newly created edges would not be boolean'd... Can I start with a spline of the profile and then Fillet the verts then extrude? This also leaves me with unfillet'd edges once I extrude... So my question is how can I create this simple model while having all edges continue to be rounded. Link to comment Share on other sites More sharing options...
Chad Warner Posted April 13, 2007 Share Posted April 13, 2007 Draw the outline as a shape, extrude the depth, then choose the edit poly modifier, pick edges as your sub object, then chamfer. Your best bet is to chamfer a couple of times to get more of a fillet vs. a chamfer. Link to comment Share on other sites More sharing options...
batteryoperatedlettuce Posted April 14, 2007 Share Posted April 14, 2007 I would not prescribe the above method if you want to make a detailed model of this shape. At the very least you will have to add and connect some verticies to the edges to correct the smoothing group issues, which will be caused by trying to smooth that front facing poly. I have a method for creating this kind of shape, which is a little bit more complicated, but will create much cleaner shapes, which are easier to control. I've attached an image to demonstrate. Link to comment Share on other sites More sharing options...
batteryoperatedlettuce Posted April 14, 2007 Share Posted April 14, 2007 please note that the interpolation of all of your shapes must be the same, otherwise you will not be able to weld them together properly. Try to think of shapes according to their various segments and you will have no problem creating these kinds of fillet objects. Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 14, 2007 Share Posted April 14, 2007 Finally, a question I can help with! There are many ways to do the same thing in 3DS Max. Max has a basic BOX, which is just a 6-sided object with straight/hard edges. Max also has a CHAMFERED BOX, which is like the above, but there is a fillet or a smoothing to the edges. I personally like to start with a basic BOX, select the edges that I want to chamfer (you make not want all the edges chamfered), and then chamfer them. I'd avoid booleans. They can be messy and it's easier to connect edges and either bridge the opposing faces together or to just extrude in or out to get a cleaner effect than what booleans can give you. Link to comment Share on other sites More sharing options...
antonio_frias Posted April 15, 2007 Share Posted April 15, 2007 I would not prescribe the above method if you want to make a detailed model of this shape. At the very least you will have to add and connect some verticies to the edges to correct the smoothing group issues, which will be caused by trying to smooth that front facing poly. I have a method for creating this kind of shape, which is a little bit more complicated, but will create much cleaner shapes, which are easier to control. I've attached an image to demonstrate. Nice clean method Kev, maybe a liitle longer than the others but more logical. Thx Link to comment Share on other sites More sharing options...
only3d Posted April 15, 2007 Share Posted April 15, 2007 wow battery... what an interesting technique..! definitly gave me something to think about but 1st of all- u can cut down a step or 2 on your workflow (for instance theres no need for the 'cap' mod and then deleting the extra polygon, this can all be done under the edit poly mod using cap on the border) 2nd- if u do alot of work of this nature u might as well be using the 'power solids' plug by N-POWER (home of the excellent 'pro booleans'.. ) its brilliant and very suited to this kind of work (no chamfering and smoothing needed just straight forward edge filleting!) thts my advice anyways Link to comment Share on other sites More sharing options...
ericbarlow21 Posted April 15, 2007 Author Share Posted April 15, 2007 Thanks Everyone I am not sure if I explained this clearly enough but the only method here which would work for me and produce precise results was Battery's. Using the chamfer would not work unless someone knows something else I am missing. Battery's method was what I was hoping for - thank you. Thanks everyone for your help and all of the detailed pics! Kindof frustrating since it is such a simple object... Link to comment Share on other sites More sharing options...
batteryoperatedlettuce Posted April 16, 2007 Share Posted April 16, 2007 2nd- if u do alot of work of this nature u might as well be using the 'power solids' plug by N-POWER (home of the excellent 'pro booleans'.. ) I am also using this method but I assumed he was not and thefore gave him a max 8 solution, which could do it with the right amount of polys and no complicated smoothing issues. only3d is right however, power solids is well worth a look at if you plan to make a lot of these kinds of models - also worth looking at is rhino, and of course M**a , which are much better at dealing with nurbs IMHO Link to comment Share on other sites More sharing options...
MrCAD Posted April 21, 2007 Share Posted April 21, 2007 I'm a prolly a bit late to answer this post..but anyways..the trick I use to fillet using Polygons I've attached the images .. take a close look Image 1 : Make a Box with width segment to 3 Image 2 : Convert to editable poly Image 3 : Goto the modifier and select Polygon option then select the bottom 2 polygons and Extrude them Image 4 : From the front view Select the middle bottom vertices (front % back). and Scale them in X-axis Image 5 : Using the Edge option from the modifier select all the edges of the polygons as seen. continued.... Link to comment Share on other sites More sharing options...
MrCAD Posted April 21, 2007 Share Posted April 21, 2007 Image 6: After the edge selection done in the image 5 ... Select the Extrude option from the modifier stack and This is the most Important part.. While extruding remember "Drag the mouse on the right side" .. this will increase the extrusion base width and not the height...if your mouse is dragged on the Top it will increase the height of extrusion..which we do not need here. Repeat one more base extrusion lesser than the previous one to get a smoother curve. Image 7 : Use the Chamfer option and give the Selected edges a bit of Chamfering Image 8: Add a Smooth modifier in your modifier Stack. Use the Autosmooth values according to your requirement. good luck and I hope this helps Meher http://www.mr-cad.com Link to comment Share on other sites More sharing options...
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