mangalore Posted April 15, 2007 Share Posted April 15, 2007 I have been asking this question for a long time in different forums (cgtalk, area, etc.) but nobody have given me a good explanation of it. Is it possible to use something similar to 3dmax autogrid modeling feature in maya or there is any good mel way to do it? Why i am asking this. Because in maya you are only faced with creation models from the grid or making them directly there or clicking on the buttons in the tabs. But if i have a very big scene and i need to do something in just one part of the scene i have to move the mesh from its origin to the place it have to be. And that is too slow for modeling, How do i bypass that so i can use the same or similar feature as autogrid in max. Link to comment Share on other sites More sharing options...
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