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Bathroom Interior


Rob Myers
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Hi Guys thanks for those inital comments.

The towels were made from the cloth plugin folded then draped. Initially they were looking a bit starchy so i put a mesh smooth on them. Texture created with vray displacement.

Ive changed the bin now see attached.

Any further comments welcome.

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I have to say that is one small room....... is it workable, it does not look if you can stand up in it...

 

But the render....

 

You have a big bit of white render on the right that does not follow into the room itself as much as it should....

the tiles have a bit of reflection to them in reality do they? So you may get more bounced light around..

 

the far corner looks a bit dull (no light) and add some fixings to the radiator.

 

and the green bloom in the shower is just off, cant put my finger on it.. I think it has something to do with the quality and colour of on the shower head... may be a bit to much.

 

 

Still cant see anybody using it though just to small...

 

Lee

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Just a liitle note on the bathroom itself.

Its based on my loft extension at home and the working size is fine.

It was designed for a tight space. The shower steps down to gain height when showering. As you wash you stoop towards the basin therefore the arc you create will mean you dont hit your head on the ceiling etc.

More importantly i shall take the rendering comments on board and work through them. As this is my first stab at a VRAY render im more than happy to learn from you guys to improve myself.

 

Cheers

 

Rob

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very well thought out design for such a small space imo, if i had a room that size I wouldnt have thought you could fit so much in it tbh. Prob why I'm not a designer :p

 

could you give me details on that cloth plugin pls? snds intresting :)

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The cloth plugin is already in Max 9

Create a rectangle then go to the modify panel and make it into a garment. It will mesh itself up.

to think about folding the garment a created a cylinder and placed it underneath the garment.

with the garment selected i then chose cloth in the modify panel.

on object propoerties you select the radio button cloth. You can have preloaded cloth types its just a question of meesing around.

You will then need to add an object and i chose the cylinder. there is a radio button further down called collision. select this button then say ok.

press the simulate button and watch the object fall onto the cylinder. you could chech self collision just so it doesnt push through itself.

when i was happy with the result i converted it to and editable poly and applied a mesh smooth to it.

This is how i did not saying its the right way but it got a result.

cheers

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aside from the big hotspot at the top left I think your getting too much bleeding happening from the pic frames and the shower tiles. You can adjust that in the vray GI settings by turning the saturation down from 1.0. I would suggest .5 for this scene.

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oh n how do u get into the shower tray?

do u pull the glass partition outwards?? n on closer inspecion does the partition stand before the wash basin or after it? if its before i thinks itl b a bit too tight to get in thr?

 

cheers

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Hi There

the glass panel simply swivels like a door and swings flush with the wall by the radiator and when you close it it stops against the wall by the towels and sink.

the door is slightly high and im currently updating the scene with all the helpful coments posted by everybody.

the shower door is simply one of those doors you can get for the side of baths screwed to the wall.

hope this answers your question:)

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  • 3 weeks later...

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