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Wacky Snaps. What is going on?


Michael Emo
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2.5 Snaps = Wacky Behavior

 

I'm working on a model right now and whenever I switch to the BACK VIEW, the 2.5 snaps grabs the object and throws it 100,000ft off in space behind the point I'm really trying to snap to and it messes up my viewports. What is going on?

 

This does not happen on any other viewport, but only in the BACK VIEW port. Is there a particular setting I must have accidently switched on, just for the BACK VIEW that would be causing this to happen?

 

Thanks for any advice you could provide.

 

If it has to do with grid/world etc. My settings are below.

 

Snaps = Standard

Snap Active = Vertex + Endpoint

 

Display = Checked

Display Rubber Band = Checked

 

 

Home Grid---

Inhibit.... = Checked

Inhibit.... = Checked

Active Viewport = Checked

 

User Grids---

World Space = Checked

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use 3d snap

 

this is the only way i snap, then also use constrain to axis, click on the 'x ý or 'z axis before you move it to constrain it to the selected axis, you can also use the F5-8 keys to constrain to a particular axis

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Thanks Koper.

 

But this seems like a work-around. 2.5 snaps was working just fine for the first 10 hours I worked on the model and now it's wacky..but only in the BACK VIEW.

 

I *think* I figured out that is happened just after I had created a Helper Grid for an object that is at a different angle. Still don't know how to fix it though.

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glad you got it

 

we'll, i don't think it realy matters if it is in 3d or 2.5 when working in an orthographic view such 'front, 'top or left view cause it will still only use two axis (unless you create something or work in sub-object level)

 

why do you use 2.5, i have never realy tried to use it?

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Hi Koper. Not to sure why I use them other than it's the way I learned. It seems easy enough to turn it on and off, but I could see perhaps it might be easier to leave 'constrain axis' on, and then leave the snaps on '3' and turn that on or off. I find myself switching quite a bit between 3 and 2.5 on this project because nothing on this building is alike. Driving me nuts :D

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