Michael Emo Posted April 18, 2007 Share Posted April 18, 2007 2.5 Snaps = Wacky Behavior I'm working on a model right now and whenever I switch to the BACK VIEW, the 2.5 snaps grabs the object and throws it 100,000ft off in space behind the point I'm really trying to snap to and it messes up my viewports. What is going on? This does not happen on any other viewport, but only in the BACK VIEW port. Is there a particular setting I must have accidently switched on, just for the BACK VIEW that would be causing this to happen? Thanks for any advice you could provide. If it has to do with grid/world etc. My settings are below. Snaps = Standard Snap Active = Vertex + Endpoint Display = Checked Display Rubber Band = Checked Home Grid--- Inhibit.... = Checked Inhibit.... = Checked Active Viewport = Checked User Grids--- World Space = Checked Link to comment Share on other sites More sharing options...
Koper Posted April 18, 2007 Share Posted April 18, 2007 use 3d snap this is the only way i snap, then also use constrain to axis, click on the 'x ý or 'z axis before you move it to constrain it to the selected axis, you can also use the F5-8 keys to constrain to a particular axis Link to comment Share on other sites More sharing options...
Michael Emo Posted April 18, 2007 Author Share Posted April 18, 2007 Thanks Koper. But this seems like a work-around. 2.5 snaps was working just fine for the first 10 hours I worked on the model and now it's wacky..but only in the BACK VIEW. I *think* I figured out that is happened just after I had created a Helper Grid for an object that is at a different angle. Still don't know how to fix it though. Link to comment Share on other sites More sharing options...
Michael Emo Posted April 18, 2007 Author Share Posted April 18, 2007 GOT IT! While in the BACK VIEW...somehow I had set the HOME GRID to be NOT-ACTIVE. So I went VIEWS > GRIDS > ACTIVATE HOME GRID... It's the little things that can really drive a guy crazy ya know Thanks! Link to comment Share on other sites More sharing options...
Koper Posted April 18, 2007 Share Posted April 18, 2007 glad you got it we'll, i don't think it realy matters if it is in 3d or 2.5 when working in an orthographic view such 'front, 'top or left view cause it will still only use two axis (unless you create something or work in sub-object level) why do you use 2.5, i have never realy tried to use it? Link to comment Share on other sites More sharing options...
Michael Emo Posted April 19, 2007 Author Share Posted April 19, 2007 Hi Koper. Not to sure why I use them other than it's the way I learned. It seems easy enough to turn it on and off, but I could see perhaps it might be easier to leave 'constrain axis' on, and then leave the snaps on '3' and turn that on or off. I find myself switching quite a bit between 3 and 2.5 on this project because nothing on this building is alike. Driving me nuts Link to comment Share on other sites More sharing options...
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