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Lights


Josh1587140445
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I am curious on how many lights people would normally use on a rendering of its nature. Currently I think it looks a little cartoonish. I am trying to go for the realistic look. Currently there is only the daylighting system being used.

 

Would you use omnis for fill in certian areas? It just seams no matter what I do, I can not get it past the cartoonish look.

 

Any suggestions would be great.

 

Mason WRP

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looks extreamely scan line rendered.

 

for more realism in scan liner use a sky dome of lights for subtle shadowing. go take a look at the thread from another forum -

 

http://www.maxforums.org/forum/forum.asp?t=90463&r=45

 

normally for a scene as this i'd use just 1 omni light in the sun possition, and use general GI or an image based lighting (daylight) GI system to infill and bounce the extra 'realistic' lighting.

 

you need to examine your help files and tuts more closely to properly manipulate the software.

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you could also have a look at this thread:

 

Delfoz lighting technique

 

I found it very useful in setting up a 'fakiosity' lighting rig, and it should work for any software...

 

Also, i think you need to work on your materials. You're image seems just too saturated. Is the grass REALLY that green? Is the roof REALLY that colour? Try toning them down a bit to get rid of the cartoonish look.

 

Good luck.

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How many lights?

 

I used good old three point lighting + one light from the ground = 4

Later used two more fill lights

After that changed to domelighting: 122lights

recently also added mirror-lights: about 12-16...

 

really depends on the job and complexity...

 

rgds

 

nisus

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