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RPC and Mental Ray


cferman
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Does anyone have any idea at all how to avoid this from happening when I render an animation

 

Process: Setup scene in Max 9, using mental ray w/ ambient occlusion, send to backburner farm of about 50 computers, some frames render fine, some look like this...

 

Any ideas at all would be greatly appreciated

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I've had this happen to me, too. I think it's some kind of memory glitch. This will happen off and on, even without it being an animation. If this happens consistently, I'll restart max and usually the problem goes away at least temporarily. Sorry I have no solution for you.

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