Jorbu Posted March 5, 2003 Share Posted March 5, 2003 This is my first post and welcome all your comments. I also look forward to being a part of this forum and sharing some more work with all of you. The building in the images is the world headquarters for Starbucks Coffee Co. About two years ago we had a strong earthquake here in Seattle and the building received extensive damage and we had to replace all the exterior brick. The brick had been painted over the years and we 'brought back' the building to the way it originally looked when it was built in 1914. I'm looking to improve the images for my portfolio. Comments and criticism are welcome. Modeled in ACAD Rendered in Lightscape P2 2 Ghz 512MB Ram Rendering time: A lot! http://www.cgarchitect.com/forum/filepush.asp?file=S-day_1.jpg http://www.cgarchitect.com/forum/filepush.asp?file=S-night_1.jpg Thanks! Link to comment Share on other sites More sharing options...
bigcahunak Posted March 5, 2003 Share Posted March 5, 2003 Hi, and welcome aboard. Looks to me like you still have some work on this one. Modeling looks good, but... First, camera angle looks very weird. I think that is you move up a litle, and show some of the road infront of the building with the entrance and less of the cars roofs, it wil make a difference. The image is way to bright, which is completely not in par with your cloudy sky. Truth is that such an external setup is not really too good for Lightscape. About 99.9% of the light here is Direct Sunlight, without any light bouncing from any surface. Last thing... it looks odd to see an NPR car lot, a not too photorealistic render of a building, with a super real Sky background image (which is way too big by the way - scale it down). If you can add an NPR sky (could easily be done in PS) in grayscale like your cars are, I would think it will make your building pop out of the image, and would really make it the center of attention. Don't get intimidated, thats how we are here. You should thank me fr replying first, before Nisus or Strat came over... Next time when you plan to improve your image, post it in the WIP section Good luck, and keep us posted. Link to comment Share on other sites More sharing options...
nisus Posted March 5, 2003 Share Posted March 5, 2003 Hi Jorbu, Welcome aboard. For a good camera setup, I suggest you read the section of 'avoiding parallax' in the T&T-section. Bigcahunak covered most of my comments. The only addition I would like to make, is the very dark shadows on the daytime version. Make sure you add some bounced light rgds nisus *T&T: Tips & Techniques (moving post to the wip section) Link to comment Share on other sites More sharing options...
Paul Griger Posted March 5, 2003 Share Posted March 5, 2003 Hi and welcome aboard! In addition to what had been said, just quickly; 1. should see some reflection from environment on glass windows 2. the night glass looks ambient lit 3. no Gi effect here. Maybe try a multi-ring light effect for fakeosity 4. the cars don’t cast shadows 5. I say take the cars out and just show some painted lines on pavement. They take too much attention right now 6. the camera angle could be improved [Parallax! Parallax! Parallax! ] the building looks very ominous right now keep us posted best, paul Link to comment Share on other sites More sharing options...
Jorbu Posted March 5, 2003 Author Share Posted March 5, 2003 Thanks a lot for your comments. They are all very valid and I agree on all. I'll definately check out the tips on how to fix parallax. The camera angle/view always bothered me and I never really could figure out how to fix that. I personally don't like having the cars there, but my boss insisted on showing cars in the parking lot, and that's all I could come up with given the very tight deadline. I'll do my best to incorporate all your comments on my next try! Thanks! Link to comment Share on other sites More sharing options...
STRAT Posted March 6, 2003 Share Posted March 6, 2003 Nisus, i hate to diss you here but you keep banging on about the paralax problem. i know it's a pet hate of yours but i dont feel the same way or as strongly as you do. it really isn't as important as you making out m8 Link to comment Share on other sites More sharing options...
bigcahunak Posted March 6, 2003 Share Posted March 6, 2003 Originally posted by STRAT: Nisus, i hate to diss you here but you keep banging on about the paralax problem. i know it's a pet hate of yours but i dont feel the same way or as strongly as you do. it really isn't as important as you making out m8 I have to agree with you strat, even though it is a little off in this image. Link to comment Share on other sites More sharing options...
STRAT Posted March 6, 2003 Share Posted March 6, 2003 it is off, but so wat? call it artistic liscence if you want. that aspect for 1 moment doesn't detract from the image for me. clients wouldnt generally have a clue aswell, we all know how stupid they are Link to comment Share on other sites More sharing options...
Pavel Roder Posted March 6, 2003 Share Posted March 6, 2003 One thing that sticks out is clouds - use some perspective ones, instead of those flat bitmaps. Link to comment Share on other sites More sharing options...
Pavel Roder Posted March 6, 2003 Share Posted March 6, 2003 Another thing is that you cant really appreciate Lightscape on this scene - I thought it is scanline Try to render it with something different + bit of enviroment light (vray, brazil ...) I think your rendering time will slightly increase!! Link to comment Share on other sites More sharing options...
Jorbu Posted September 10, 2003 Author Share Posted September 10, 2003 Hi everyone, Well, I finally found some time to update this image. Thanks a lot to all for your valuable input. Feel free to comment on it once again. Link to comment Share on other sites More sharing options...
Richard McCarthy Posted September 12, 2003 Share Posted September 12, 2003 Nice modeling! I will have to agree with others, the image does look quite a bit flat... I am guessing it's the materials that didn't set right. It just look like a scanline image (or perhaps that's your intent?) Even the shadows are too sharp, I think you should soften it up a bit, it's classical architecture afterall, it's suppose to be more "humane" Another thing, I don't quite understand why ppl use branches of leafs to frame the image at the top, it kinda "diminishes" the building somewhat, And make the image somewhat oppressive (like a cave) -RM Link to comment Share on other sites More sharing options...
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