Jump to content

Historic Building (First post comments welcome)


Jorbu
 Share

Recommended Posts

This is my first post and welcome all your comments. I also look forward to being a part of this forum and sharing some more work with all of you.

 

The building in the images is the world headquarters for Starbucks Coffee Co. About two years ago we had a strong earthquake here in Seattle and the building received extensive damage and we had to replace all the exterior brick. The brick had been painted over the years and we 'brought back' the building to the way it originally looked when it was built in 1914.

 

I'm looking to improve the images for my portfolio. Comments and criticism are welcome.

 

Modeled in ACAD

Rendered in Lightscape

P2 2 Ghz 512MB Ram

Rendering time: A lot!

 

 

http://www.cgarchitect.com/forum/filepush.asp?file=S-day_1.jpg

 

http://www.cgarchitect.com/forum/filepush.asp?file=S-night_1.jpg

 

 

Thanks!

Link to comment
Share on other sites

Hi, and welcome aboard.

Looks to me like you still have some work on this one.

Modeling looks good, but...

First, camera angle looks very weird. I think that is you move up a litle, and show some of the road infront of the building with the entrance and less of the cars roofs, it wil make a difference.

The image is way to bright, which is completely not in par with your cloudy sky.

Truth is that such an external setup is not really too good for Lightscape. About 99.9% of the light here is Direct Sunlight, without any light bouncing from any surface.

Last thing... it looks odd to see an NPR car lot, a not too photorealistic render of a building, with a super real Sky background image (which is way too big by the way - scale it down). If you can add an NPR sky (could easily be done in PS) in grayscale like your cars are, I would think it will make your building pop out of the image, and would really make it the center of attention.

Don't get intimidated, thats how we are here. You should thank me fr replying first, before Nisus or Strat came over...

Next time when you plan to improve your image, post it in the WIP section ;)

Good luck, and keep us posted.

Link to comment
Share on other sites

Hi Jorbu,

 

Welcome aboard. For a good camera setup, I suggest you read the section of 'avoiding parallax' in the T&T-section.

Bigcahunak covered most of my comments. The only addition I would like to make, is the very dark shadows on the daytime version. Make sure you add some bounced light ;)

 

rgds

 

nisus

 

 

*T&T: Tips & Techniques

 

(moving post to the wip section)

Link to comment
Share on other sites

Hi and welcome aboard! :D

 

In addition to what had been said, just quickly;

 

1. should see some reflection from environment on glass windows

2. the night glass looks ambient lit

3. no Gi effect here. Maybe try a multi-ring light effect for fakeosity

4. the cars don’t cast shadows

5. I say take the cars out and just show some painted lines on pavement. They take too much attention right now

6. the camera angle could be improved [Parallax! Parallax! Parallax! ;) ] the building looks very ominous right now

 

keep us posted :)

 

best,

 

paul

Link to comment
Share on other sites

Thanks a lot for your comments. They are all very valid and I agree on all. I'll definately check out the tips on how to fix parallax. The camera angle/view always bothered me and I never really could figure out how to fix that. I personally don't like having the cars there, but my boss insisted on showing cars in the parking lot, and that's all I could come up with given the very tight deadline.

 

I'll do my best to incorporate all your comments on my next try! Thanks!

Link to comment
Share on other sites

Nisus, i hate to diss you here but you keep banging on about the paralax problem.

i know it's a pet hate of yours but i dont feel the same way or as strongly as you do. it really isn't as important as you making out m8 :)

Link to comment
Share on other sites

Originally posted by STRAT:

Nisus, i hate to diss you here but you keep banging on about the paralax problem.

i know it's a pet hate of yours but i dont feel the same way or as strongly as you do. it really isn't as important as you making out m8 :)

I have to agree with you strat, even though it is a little off in this image.
Link to comment
Share on other sites

  • 6 months later...

Nice modeling! ;)

 

I will have to agree with others, the image does look quite a bit flat... I am guessing it's the materials that didn't set right. It just look like a scanline image (or perhaps that's your intent?)

 

Even the shadows are too sharp, I think you should soften it up a bit, it's classical architecture afterall, it's suppose to be more "humane" ;)

 

Another thing, I don't quite understand why ppl use branches of leafs to frame the image at the top, it kinda "diminishes" the building somewhat,

And make the image somewhat oppressive (like a cave)

 

-RM

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...