turbo2000 Posted April 21, 2007 Share Posted April 21, 2007 Hi, Can someone tell me how to make a high quality material out of this texture: http://www.lusica.dk/walltexture.jpg ? I need to know how to make a diffuse- and bumpmap for it. Ps: Im using Photoshop CS2 Thanks. Link to comment Share on other sites More sharing options...
AJLynn Posted April 21, 2007 Share Posted April 21, 2007 Diffuse is easy, just use the image. Bump - use color select to mask the yellow and make that white and the grout black. Then blend in a bit of grain, making sure to get the sizing right. Also try making a roughness map. Link to comment Share on other sites More sharing options...
numerobis Posted April 21, 2007 Share Posted April 21, 2007 hi, you can use the mxed wizard and chose brick or you can start with a brick material from the mxm gallery ( http://mxmgallery.maxwellrender.com/search.php?search=brick&mode=0&id=444 ) or the arroway brick-20 from the standart maxwell library and change the textures (diffuse, bump, reflection) - after you have created them in ps... Link to comment Share on other sites More sharing options...
turbo2000 Posted April 21, 2007 Author Share Posted April 21, 2007 AJLynn - what do you mean by just use the image and blend it in a bit of grain? And how i make a roughness map? numerobis - when i use the wizard i need a bump map, and thats what i need to know how to make? Link to comment Share on other sites More sharing options...
numerobis Posted April 21, 2007 Share Posted April 21, 2007 the quickest way for me is to adjust the color, suturation and levels. - i open the texture in ps - bump up the contrast a little - reduce the saturation to 0 to get b/w - don't switch it to greyscale cause mxw don't like it... - invert the map, cause the brighter seams have to be deeper - then i adust the histogram and brightness/contrast until i get a usable result (to remove bright spots or shadow lines you can reduce the tonal range) ...the same for the reflection map you should take a look at some examples... here are very good textures including bump and reflection map: http://www.arroway.de/textures/01/de/index.html Link to comment Share on other sites More sharing options...
AJLynn Posted April 22, 2007 Share Posted April 22, 2007 Right - a Maxwell roughness map is like a glossiness or specular map, inverted, and it probably needs to have its levels adjusted to get it right. Erm, if none of this is making sense, maybe you should stick to presets and wizards for now, while reading up on Photoshop and rendering basics. Link to comment Share on other sites More sharing options...
turbo2000 Posted April 25, 2007 Author Share Posted April 25, 2007 Thank you both very much... i have been experimenting with it, and now my photos look very nice! Link to comment Share on other sites More sharing options...
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