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Housing Project: your opinion pls


nisus
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very nice nisus but yes, i got a tip -

 

COME INTO OUR CENTURY AND UPDATE FROM REL3.1!!!! :p

 

Those images are crying out for gi and real world lighting. they just lack any depth or shadow contrasting. i'm suprised a proffesional firm like yours is still on R3.1. i know it's not the software but the artist that makes a good picture, but why not make life a hell of allot easier on urselves? :)

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I disagree Strat, there are a lot of lighting techniques that will look just as good as GI in Max 3... I have max 6 but I actually try and avoid ising radiosity or GI now because everybodys renders are starting to look the same.

 

I much prefer to look at an image that has good "fake" lighting than a scene with a few lights put in and GI turned on :p

 

IMHO of course :D

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Very nice indeed. :) It has a nice classic air brush technique feel.

 

some minor critic. I would like to get rid of the jetstream(?) on the first picture thats above the building. Or at least decrease its opacity. It looks like a bent radio antenna.

 

Well, thats it in addition to Strat's advice.

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It has a nice classic air brush technique feel.

Probably because the foliage, trees and grass were handpainted... ;)

The jetstream... yeah... less would have been better... I only tried to remove it to find the image a lot less dynamic, so I kept it the way it was.

 

Anyway, tnx for the crits lads. More?

 

rgds

 

nisus

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I love the contrails. Overall cloud placement could be improved with an eye to the balance of the pictures.

 

Faked lighting is fine, but these pictures do look too flat without the style of flat. If you are going to bow to a master, then study the master of tempra renderings, Richard Baehr. This guy bills twice what anyone else I know does. I do not mean this as a harsh crit of your work, just that when you add a stylistic flair to your work its important to get the details right, and the feeling consistent throughout the picture. Look at the bottom half of the interior with the plant shadows on the furniture, then look at the top half. They are two different feels.

 

I'm often on the wrong side of my own advice, I'm talking goals here. It's much easier to pick apart good pictures than bad ones (where to begin?) so this is good work to begin with.

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They are clasics but the are well done :D . I think the critic is´nt in the render, it´s the people, they look like pasted with glue :rolleyes: and the lack of relation between the sky and the building, maybe some photoshop work could help. The vegetations it´s very nice by the way.

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what can i say more in addition?

i wonder if 3.1 does support gi...!

with that superb foliage and trees, your renderings would just look amazing.

it is still very noticeable the discrepancy of your talent handpainted technic and the limitations of your 3d software.

 

anyway,

congrats for your lovely work,

 

nuno

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From the picture, i must say you have achieve perfection at rendering using MAX 3.1...it has a noir-esque feel to it, I really like it..that last image really got me, it feels so paintery...like a 40's painting by some american artist (Jasper Johns?? )

 

 

BUT..

 

I must agree with Strat, it's time for you to upgrade to GI ;)

 

Stop working off street LOL.. get a GI renderer.. anything GI.. EVEN trueSpace HAS GI LOL (and they are selling them for $199 USD! right now!! www.caligari.com)

 

or atleast get VRAY FREE for try ;) )

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I'll only comment on the exteriors. Well, for me, the strongest element is the sky, dramatic without overpowering the building, adding to the overall images rather than distracting. One of the weakest elements are the trees and foliage, (contrary to most views). It's great that they are hand painted, but they look out of place with the rest of the image. Overall, the images look a little grey too.

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Hi all,

 

Tnx a lot for the comments and especially the crits. ;)

 

Personally I like both sides of critics: pro or contra hand painted trees, pro or contra sky and clouds,...

 

To clear out a bit, the bottom two images (interiors) were done by Leen, a girl who's working at our firm and was trained in only 6 months from a very basic knowledge of 3d to the skills you have seen. Decissions about camera view, and final retouches have been done by myself, the interior design she did by herself.

 

Ernest, tnx for the clearup about the different atmospheres. ;)

 

 

Ciberarte, people were added very quick so I did not have the time to repaint the initial lighting, nor pay too much attention to the shadow. (I don't like to have people in renderings personally...) Ow, tnx for the sky/reflection discrepancy ;)

 

Nuno, I'm glad you mention the discrepancy between handpainted and rendered. Few people have told me, many more just liked it. Personally, I have a long way to go for a smooth integration. This has been an issue ever since I started painting trees by hand. Honestly, I'm still searching a way to integrate them in a better way... Can't seem to crack it right now, but I will one day...

 

Big, strat, others... yes GI... I know... *horrible me*

 

to all,

It's great to see you guys back after such horrible months. I'm really flattered by the many reactions/posts you have all made. Tnx a lot. Really.

 

For people interested in the handpainted 'style', I recommend you visit this link - Image Details - where you can see details at 100% of our images.

 

AMS_ARC_VRT_groot.jpg

 

This latest image we've made had a tremendous amount of different trees in it, so I was forced to make at least three decent new photoshop-brushes and paint some bark/texture in close-up... What do you think of the result? What tips do you have on painting trees/green?

 

rgds

 

nisus

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Originally posted by Ernest Burden:

quote:
This thread may prove to be helpful reading (yeah, read the words to ;) -

Oh, hell! Another great forum to read. Curse you, Kid, curse you! Thank you , Kid. Yeah, it's beauty. I've been addicted to it for about 7-8 months now :winkgrin:
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