JonM Posted April 24, 2007 Share Posted April 24, 2007 Hello all I have been into 3d for a while now and recently got the opportunity to freelance arch vis so I invested in vray... Here is what I came up with so far. (no post production, rendered at this res) I was able to brighten it up in post and fix it up a little bit so I could send it off as a preliminary progress shot to the client, but I think it still needs a lot of work I think my main concern is the actual space. These images will be shown to investors and people interested in the company, however the client is specific about getting it accurate, but I think that making the space bigger and nicer than it actually is a better way to go, is that something that is done often in the industry? Also as far as technical issues go, how can I make the sunlight on the left lighten up the space more so I don't need such bright lights on the right? Here are my settings: http://jonmonaghan.com/stuff/settings1.gif If you see any areas that need improvement please let me know. I greatly appreciate any advice thank you for your time. Link to comment Share on other sites More sharing options...
creasia Posted April 24, 2007 Share Posted April 24, 2007 Hey. This scene looks great! You have all the elements Something that I have learned from Architectural Photography is that they often introduce a flash and other lighting into the room to boost that which is not there in reality. I would throw a Vray light plane behind your camera to imitate a flash. I have very predictable results when I activate the no decay option and bring the multiplier down to .5 up to 1.5. You may or may not even need to recalculate the irrandiance map, if you are using one. You may try a wide angle lens on your camera to make it look larger, this can be overdone and distort the image so use in moderation. Looks Good! Creasia Link to comment Share on other sites More sharing options...
Keylitho Posted April 24, 2007 Share Posted April 24, 2007 Looks Very good.. The only thing that bugs me is the texture on the cabinets it just sticks out like a sore thumb to me.. but if you like, then rock on... ~Erik Link to comment Share on other sites More sharing options...
stormchaser Posted April 24, 2007 Share Posted April 24, 2007 very good quality so far. did you try moving the camera back a little to cover more of the area? the spots on the ceiling , are these the only light fixtures in the design? Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 25, 2007 Share Posted April 25, 2007 I agree - the only flaw is the wood texture on the cabinets. Everything else looks great. Maybe a touch brighter would be good. Great job! Link to comment Share on other sites More sharing options...
aaron-cds Posted April 25, 2007 Share Posted April 25, 2007 There are many things you could fix with this. - There's no contrast, image is basically flat - The chair and love-seat models in the foreground are not realistic. Zuliban, a member in the Chaosgroup forums, provided great models for free. With a little digging you can probably find them floating around. They're the models shown in my loft rendering. - Apply a camera modifier to straighten out the verticals. Link to comment Share on other sites More sharing options...
AJLynn Posted April 25, 2007 Share Posted April 25, 2007 First arch vis job... and before this you've been working for ILM? Best "first" post I've ever seen. The lighting sets a great mood. I'd go for a bit more detail - e.g., the three corner beads of soffits and wall coming together wouldn't be the sharp, try a fillet, put a few more items on the bar, fix the UVW map and put some seams in there, put a detail where the glass meets the rug, etc. Link to comment Share on other sites More sharing options...
liang Posted April 26, 2007 Share Posted April 26, 2007 good job, Link to comment Share on other sites More sharing options...
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