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Help creating spline from editable mesh


3DIFX
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Hello all,

 

Could someone clue me in on how I'd go about creating a spline from an editable mesh? I was following 3DAS' Vis Insider tutorial "Week 3 - Creating Site Plans- Part 3" when I came upon the text at the bottom of page 18 that said "Once you separate the road object, you can create a spline from the edges of the road, and use the linework to create a loft representing the curbs". Is there a simple way to do this or do you have to create a spline from scratch using the edges of the road as a guide (which could be time consuming)? Any help would be appreciated greatly.

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Hey there, what I do is convert to editable poly, select the edges I want using loop command or manually pick them then use 'Create Shape From Selection'

 

This makes a new shape and you can choose linear or smooth interpolation.

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