Gil Bolio Posted April 27, 2007 Share Posted April 27, 2007 Why is it that when I do an interior rendering some things outside my glass windows look aliased even if I enable the fast adaptive antialiaser?? Thanks in advance! Link to comment Share on other sites More sharing options...
Koper Posted April 27, 2007 Share Posted April 27, 2007 care to post an example Link to comment Share on other sites More sharing options...
Gil Bolio Posted April 27, 2007 Author Share Posted April 27, 2007 Here is an example, things that are behind the glass are aliased. Also some of my furniture has shadows and black dots, this not always happens but it happens with a lot of 3ds objects I import to my model. Im using a daylight system, some Omni (ambient only) and a standard light for the fan thanks for your help Link to comment Share on other sites More sharing options...
only3d Posted May 9, 2007 Share Posted May 9, 2007 i suppose u r using a raytraced material for the glass, in which case u have to assign supersampler for the material itself (supersampling tab) or set a global supersampler in the renderer. i think 'adaptive halton' is the best but i dont remember for sure good luck Link to comment Share on other sites More sharing options...
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