Jonathan Sanchez Posted December 17, 2003 Share Posted December 17, 2003 Hello. This indoor swimming pool is a concept straight from my head. I know it still needs alot of work, i'm a rookie. However, i would love to hear your tips and advice on it. Image rendered and modeled in 3ds Max 5 [ December 18, 2003, 02:35 AM: Message edited by: nisus ] Link to comment Share on other sites More sharing options...
salf Posted December 18, 2003 Share Posted December 18, 2003 well, im a rookie too, so heres a rookie-to-rookie critics: 1- theres something about the wall and floor colors i dont like, theyre affecting your whole scene, doesnt looks like a pool ambient. 2- the floor youre using looks like a carpet material, and looks to rough in the large area between the right door and the windows wall. Link to comment Share on other sites More sharing options...
Victor Erthal Posted December 18, 2003 Share Posted December 18, 2003 Hello there! Theres some heavy color bleeding in your scene, try to use some material override to reduce that. The floor looks odd :???: . What is the material? I cant identify. The water shoud have a lot more of transparency, and some caustics too, with refraction. Everything looks too empty, some furniture would help a lot. About the angle, move the camera a little so that the lower left corner of the pool gets in or out of the image. Your radiosity solution seems a little flat to me, try to raise the quality with a smaller subdivision or regathering. Otherwise, good start. :ebiggrin: Link to comment Share on other sites More sharing options...
schmoron13 Posted December 18, 2003 Share Posted December 18, 2003 great start...i really like the water and the overall design. the great attention to detail in the moulding and the windows is superb. problem areas that I see: scale is hard to percieve. the cycles of pool ripples look to be in one scale, the far end of the room is another scale, and those hanging lights seem odd. Those lights... they look absolutely HUGE, and I don't like their placement in the shot. At first, I thought they were sconces on the far wall, especially the way they light the far wall. I'd add a texture to the background. I use black a lot too, but in my latest wip, as soon as I added a good background, it made a world of a difference. As Salf noted, the carpet tiling doesn't work well. Especially with the use of dark rich woods and the windows, I'd go for something like marble (cliche?). Check out Dark Tree procedurals from simbient to avoid tiling...and best of all it's free ( simbiont's site) . I'd also probably change the wall and ceiling colors, but first see what a good ground texture looks like. The water is great, but maybe you can lower the opacity a little so one can see lights underneat or even the underlining surface? The light on the landscape painting is great, but I'd turn down the hotspot just a bit. Seems like it's only illuminating that area of the drawing. Lastly, I know this is a personal thang, but maybe add a cornice above the doors to break up the space...or just do SOMETHING to play down those enormous walls. Even a skylight could work great. Nonetheless, it's a great start. For a "rookie" this is an amazing start!! Let's see the updates... Link to comment Share on other sites More sharing options...
Jonathan Sanchez Posted December 24, 2003 Author Share Posted December 24, 2003 Updated image. Thanks alot for your tips. I would love it if you critique(however u spell that) my new updated picture. If the img doesnt show up, click here: http://www.cgarchitect.com/forum/filepush.asp?file=2_16.jpg [ December 26, 2003, 06:45 AM: Message edited by: sancheuz ] Link to comment Share on other sites More sharing options...
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