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shadows in radiosity


M_Jaco
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illyrianeye, yes it's on

 

Rick here's my settings, Initial Quality =85%

Refine Iterations (All Obj) = 5

Refine Iterations selected Obj = 0

 

Filtering = 1

 

Global Subdivision settings = 1'

 

Logarithmic Exposure Control is on

Brightness = 75

Contrast=65

Mid Tones=0.5

Physical scale 1500

affect indirect only is checked

 

[ October 02, 2003, 11:57 AM: Message edited by: M_Jaco ]

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Try to check you model scale. Its very important to check the scale of your model if you are using ies lights it should correspond to real word dimension.

 

Was the model imported from cad program or it is a native max? If it is imported from cad be sure that your cad file unit match with the system unit in max in order that lights give correct illumination and shadows.

 

Hope this helps.

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YOU HAVE A LOT OF LIGHTS IN THAT SCENE!

TRY TURNING OFF ALL BUT ONE SPOT OFF.

CHECK THE LIGHT TO MAKE SURE IT IS CASTING SHADOWS

CHECK THE PROPERTIES OF THE DESKS AND THE FLOOR TO

MAKE SURE THEY CAN CAST AND RECEIVE SHADOWS.

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If you are using 3DSMAX, your brightness and contrast settings are way up there ... I'd recommend leaving them at 50/50. Increasing your Filtering setting will give you a smoother result too.

 

 

Edit: And your Physical Scale should be the same value as the brightest Photometric light you have in the scene (most likely your sun).

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I know that I’ve mentioned the materials before, but if the ground plane is a constant material then it cannot receive any shadows. This is because it only has one colour property.

 

Btw, I hope you don’t mind me posting visual references... ;)

 

 

filepush.asp?file=shadow-ex.jpg

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  • 2 weeks later...
  • 2 weeks later...

There is a few things wrong here.

 

1. You could be using planes for the ceiling and the floor. Try to keep these solid objects if poss.

 

2. You have to Override the materials with Advanced lighting override. Or Radiosity override in Earlier versions.

 

3. Check that you shadow are actually activated.

 

4. Use a regather in your radiosity solution.

 

5. Make sure that the scale of your exposure matches the scale of your brightest light. e.g. 4000 or whatever you have it at. And make sure its on Logarithmic.

 

6. Again Overide Materials is very important.

 

7. Read user help twice. You'll know how to do it then!

 

Cheers

 

James

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