warprat Posted April 30, 2007 Share Posted April 30, 2007 Please help............ I totally do not understand how to use or even understand where it comes in to play. any info on the topic would be great.......... Thank you. Link to comment Share on other sites More sharing options...
IC Posted April 30, 2007 Share Posted April 30, 2007 The manual? At it's most basic, it is very easy. Just check the Edit Nodes button at the top of the material then open up the editor by clicking on the box next to it. Play around with adding materials or shaders. They 'plug' together rather than the traditional layering. Link to comment Share on other sites More sharing options...
Hector Posted May 4, 2007 Share Posted May 4, 2007 This may help: http://www.amazon.co.uk/LightWave-V9-Texturing-Angel-Nieves/dp/1598220292/ref=pd_bowtega_2/026-1471328-1504407?ie=UTF8&s=books&qid=1178300936&sr=1-2 Link to comment Share on other sites More sharing options...
warprat Posted May 5, 2007 Author Share Posted May 5, 2007 Hheheee, Stupid question huh. yup I shall dig into the manual. thank you. and that book looks good too hmmm. need some cash for that. would it be right to say that the node editor over rides the surface editor attributes? which means the node editor controls every aspect of a certain material? Link to comment Share on other sites More sharing options...
robert_mcg Posted May 17, 2007 Share Posted May 17, 2007 Hi, I am working with 5.6 and 7.5 LW, although mostly 5.6. About nodes, if I had several objects with different surfaces would the nodes allow me to add, say a fractal pattern to all of them. For instance if there were many bricks on a wall and I wanted to have an overall fractal pattern mimicking moss could nodes add the underlying moss pattern to the separate bricks ? I hope the question is coherent. thank you, rm Link to comment Share on other sites More sharing options...
IC Posted May 17, 2007 Share Posted May 17, 2007 I'm not sure I undertstand Robert. Isn't that something easily achieved with the traditional layer surfacing? Using the Nodes system, you can do just about anything. It's incredibly powerful and, to be honest, a bit wasted on what we do but it's a great option to have, especially for intricate glass or metal effects. Warprat, yes when you enable nodes, they override the material but you can easily do anything with them that you could previously do. Link to comment Share on other sites More sharing options...
Limbus Posted May 18, 2007 Share Posted May 18, 2007 About nodes, if I had several objects with different surfaces would the nodes allow me to add, say a fractal pattern to all of them. For instance if there were many bricks on a wall and I wanted to have an overall fractal pattern mimicking moss could nodes add the underlying moss pattern to the separate bricks ? You cant add one node that affects more than one material. Every material has its own node tree. But you can use the same procedural within one material for different channels e.g. color and bump. BTW: there is a 30 days LW demoversion you can try. Florian Link to comment Share on other sites More sharing options...
Limbus Posted May 18, 2007 Share Posted May 18, 2007 would it be right to say that the node editor over rides the surface editor attributes? which means the node editor controls every aspect of a certain material? Certain Nodes override certain aspects of the old material editor. If you dont use those nodetypes the old materialeditor is still used. Diffuse Shading: overrides Color, Diffuse, Luminosity, Translucency and Diffuse Sharpness Specular Shading: overrdies Specular, Glossiness, Color Highlights Reflection Shading: overrides the options in the Environment Tab Refraction Shading: overrides the options in the Environment Tab Environment Tab, Refraction Index, Color Filter Material: overrides everything Florian Link to comment Share on other sites More sharing options...
dannydesil Posted November 27, 2009 Share Posted November 27, 2009 (edited) Does anyone know how to add an dijitInlineEditBox on tree nodes? The idea is: when someone double click on a tree node, the inline edit box is displayed and the user may change the name (label) of the tree node. This may be done on a dojox grid, but currently not on the trees. Any suggestion to implement this will be greatly appreciated. Regards Edited November 27, 2009 by dannydesil Link to comment Share on other sites More sharing options...
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