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Young St _ Chalk Model


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This is going to be a chalk rendering and I have been asked to render this scheme in a different style from the one I did a few days back. Same client , same design but different site.

 

The original render was a typical bright sunny mid afternoon shot. I though of going for and twighlight/ dawn shot.

 

The budget and time frame is tight, (half a day for each project) so there wont be any modelling changes other than corrections.

 

These are my options of which the client must choose one.

 

Thoughts and opinions would be great, which is the better option.

 

JHV

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yes dude, congrats on the WCC!!:rolleyes: (a bit OT but its ok)

 

i'd go for the last one, it shows more of the building, and compared with the other view(s), it looks like the front side of the building.

 

and watch out not to burn-out with the light, its getting a bit bright now and you can't see the curvature of the corner, maybe a different light angle will help with better contrast

 

cheers

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Yea blue sky in chalkLand, where everyone has to wear sunglasses because of the glare:cool:

 

I am torn between the sepia and the twilight shots. Waiting to see which the client chooses.

 

Koper - good point on the curved element , will move the sun

Ernest Burden - like the texture suggestion

 

JHV

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2nd Image and last image are my favourites, id like a bit more blue in the shadows of the 'sepia' image though. I love doing quick 'chalk' renders, they always look so clean and gives you a chance to quickly test out different lighting techniques.

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Just spoke with the client and he wants Option C, the twilight shot, with a bit more orange in the shadow side of the building.

 

Its always interesting to see eveyones personal preferances with these type of things

 

mahorela - thanks I knocked this out in three hours which is great because I budgeted 8 hours for this one.

 

nicnic - Chalk models are also my favourite, as it turned out with the first image I sent the base chalk model to the client to get comment on the design and he liked it so much that he said "great your done". Unfortunatly had to cut the budget by half as a result, but this one has made up for it in the long run.

 

Thanks again for you opinions

 

JHV

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Ernest Burden - Just what I needed, thanks, I see exactly what you mean.

 

Frosty - The last image is of an other project (Same client and design) that the rendering style had to be different from.

 

Koper - The reflection map is streatched , I'll fix it

 

IC - :) and thanks

 

JHV

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Nice model..

 

If I do a model, I try and make it look like a model.. So no textures, no real environment reflections (like trees etc..) just naturally occurring ones in the model.

 

I think that if it is supposed be representing a model, it should look exactly that, and not a half and half. Sometimes this confuses people as an image..

 

Ernest is right, you should rough up the texture and apply it to everything other than the glass so it looks more "chalky", so you end up with 2 materials on there. I would render it on a plain background, probably black or white, but only so the focus is on the model, and not the environment etc.

 

But then again, it depends what the client wants at the end of the day...:D

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JamesTaylor- I use Mentalray and its an arch&Design material,

 

The diffuse level is dialed right down, around 0.2 or 0.3, reflection @ 0.8 and transparency @ 0.5 fresnal and a custom BDRF but no refraction.

 

I'll post the proper settings later.

 

Koper - Dankie

 

Frosty - Cheers

 

Will post to finished work soon

 

JHV

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