Justin Hunt Posted May 1, 2007 Share Posted May 1, 2007 This is going to be a chalk rendering and I have been asked to render this scheme in a different style from the one I did a few days back. Same client , same design but different site. The original render was a typical bright sunny mid afternoon shot. I though of going for and twighlight/ dawn shot. The budget and time frame is tight, (half a day for each project) so there wont be any modelling changes other than corrections. These are my options of which the client must choose one. Thoughts and opinions would be great, which is the better option. JHV Link to comment Share on other sites More sharing options...
Ernest Burden III Posted May 1, 2007 Share Posted May 1, 2007 There's blue sky in ChalkWorld? The second image is almost a sepia treatment. Go with that. And add some texture, grit. Chalk is like that. If you are adopting chalk as a conceptual device then follow where it leads. Link to comment Share on other sites More sharing options...
Koper Posted May 1, 2007 Share Posted May 1, 2007 yes dude, congrats on the WCC!! (a bit OT but its ok) i'd go for the last one, it shows more of the building, and compared with the other view(s), it looks like the front side of the building. and watch out not to burn-out with the light, its getting a bit bright now and you can't see the curvature of the corner, maybe a different light angle will help with better contrast cheers Link to comment Share on other sites More sharing options...
Macer Posted May 1, 2007 Share Posted May 1, 2007 My prefered option is the second image too. The lighting and atmosphere are more interesting IMO. Good Images. Link to comment Share on other sites More sharing options...
Justin Hunt Posted May 2, 2007 Author Share Posted May 2, 2007 Yea blue sky in chalkLand, where everyone has to wear sunglasses because of the glare:cool: I am torn between the sepia and the twilight shots. Waiting to see which the client chooses. Koper - good point on the curved element , will move the sun Ernest Burden - like the texture suggestion JHV Link to comment Share on other sites More sharing options...
mahorela Posted May 2, 2007 Share Posted May 2, 2007 the sepia has my vote.....nice modelling Link to comment Share on other sites More sharing options...
Nic H Posted May 2, 2007 Share Posted May 2, 2007 2nd Image and last image are my favourites, id like a bit more blue in the shadows of the 'sepia' image though. I love doing quick 'chalk' renders, they always look so clean and gives you a chance to quickly test out different lighting techniques. Link to comment Share on other sites More sharing options...
Justin Hunt Posted May 2, 2007 Author Share Posted May 2, 2007 Just spoke with the client and he wants Option C, the twilight shot, with a bit more orange in the shadow side of the building. Its always interesting to see eveyones personal preferances with these type of things mahorela - thanks I knocked this out in three hours which is great because I budgeted 8 hours for this one. nicnic - Chalk models are also my favourite, as it turned out with the first image I sent the base chalk model to the client to get comment on the design and he liked it so much that he said "great your done". Unfortunatly had to cut the budget by half as a result, but this one has made up for it in the long run. Thanks again for you opinions JHV Link to comment Share on other sites More sharing options...
Justin Hunt Posted May 2, 2007 Author Share Posted May 2, 2007 Well heres the final, any last tweeks? JHV Link to comment Share on other sites More sharing options...
IC Posted May 2, 2007 Share Posted May 2, 2007 What about a big swiss mouse nibbling at it? Looks good actually-nice warm feel. I liked the last of the initial four. Link to comment Share on other sites More sharing options...
Frosty Posted May 2, 2007 Share Posted May 2, 2007 I'm with Ernest. Second image but use the view from the last image. Link to comment Share on other sites More sharing options...
Koper Posted May 2, 2007 Share Posted May 2, 2007 hehe, Steve, your actually with Iain and Ernest. Maybe you want to use a more high res image in your enfironment as it is being streched now and not looking to hot in the reflections Link to comment Share on other sites More sharing options...
Ernest Burden III Posted May 2, 2007 Share Posted May 2, 2007 Move the tree reflection back on the left glass top band. It ruins the 3D description. And the back just shows sky reflection and that leads the eye away from the scene. On the right, there's a tree shape that also confuses the lines, so it should either go up or down from where it us. Link to comment Share on other sites More sharing options...
Justin Hunt Posted May 2, 2007 Author Share Posted May 2, 2007 Ernest Burden - Just what I needed, thanks, I see exactly what you mean. Frosty - The last image is of an other project (Same client and design) that the rendering style had to be different from. Koper - The reflection map is streatched , I'll fix it IC - and thanks JHV Link to comment Share on other sites More sharing options...
jreben Posted May 3, 2007 Share Posted May 3, 2007 Very nice, but try to fix the wierd looking trees in reflection and background. Nice looking model and lighting, congrats! Link to comment Share on other sites More sharing options...
Nic H Posted May 3, 2007 Share Posted May 3, 2007 I like the last one, all it needs is to be sharper or something? Id ditch the reflection map alltogther and make the perspective more exterme. Looks good. Link to comment Share on other sites More sharing options...
alfienoakes Posted May 3, 2007 Share Posted May 3, 2007 Nice model.. If I do a model, I try and make it look like a model.. So no textures, no real environment reflections (like trees etc..) just naturally occurring ones in the model. I think that if it is supposed be representing a model, it should look exactly that, and not a half and half. Sometimes this confuses people as an image.. Ernest is right, you should rough up the texture and apply it to everything other than the glass so it looks more "chalky", so you end up with 2 materials on there. I would render it on a plain background, probably black or white, but only so the focus is on the model, and not the environment etc. But then again, it depends what the client wants at the end of the day... Link to comment Share on other sites More sharing options...
Justin Hunt Posted May 3, 2007 Author Share Posted May 3, 2007 Done and dusted, client is very happy and so am I. Thanks to everyone for the advice. alfienoakes - good points, I'll take that on board for the next one JHV Link to comment Share on other sites More sharing options...
Koper Posted May 3, 2007 Share Posted May 3, 2007 eish man, yeah, very nice now the next time start from a teapot ONLY!! Link to comment Share on other sites More sharing options...
Frosty Posted May 3, 2007 Share Posted May 3, 2007 Thats pretty hot. Link to comment Share on other sites More sharing options...
JamesTaylor Posted May 3, 2007 Share Posted May 3, 2007 Your glass material works very well.. is it just diffuse, reflect and refract set to white with fresnel ticked or have you changed other settings?? I often find my glass ends up too plain and dull, without the scheen you have developed. Link to comment Share on other sites More sharing options...
Justin Hunt Posted May 3, 2007 Author Share Posted May 3, 2007 JamesTaylor- I use Mentalray and its an arch&Design material, The diffuse level is dialed right down, around 0.2 or 0.3, reflection @ 0.8 and transparency @ 0.5 fresnal and a custom BDRF but no refraction. I'll post the proper settings later. Koper - Dankie Frosty - Cheers Will post to finished work soon JHV Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now