Iain Denby Posted May 4, 2007 Share Posted May 4, 2007 Just created a space frame using renderable splines. My rendering now really slows down. Do they take longer to render than, say, cylinders (used the create the same shape) ? Link to comment Share on other sites More sharing options...
JamesTaylor Posted May 4, 2007 Share Posted May 4, 2007 i'd create a space frame from a triangular extrusion, i think its classed as prism in viz/max and then use the lattice modifier with ignore hiden edges unchecked. You can control the no. of sections to the frame from the no. of divisions etc. of the original geometry and the thickness of the frame from the lattice controls Link to comment Share on other sites More sharing options...
Iain Denby Posted May 4, 2007 Author Share Posted May 4, 2007 James An alternative method of modeling wasn't really my question. But thanks anyway. Link to comment Share on other sites More sharing options...
jucaro Posted May 4, 2007 Share Posted May 4, 2007 have already collapsed your renderable splines to a mesh or a poly? Link to comment Share on other sites More sharing options...
Iain Denby Posted May 4, 2007 Author Share Posted May 4, 2007 No I haven't. Do you think that will make a difference? Link to comment Share on other sites More sharing options...
JamesTaylor Posted May 4, 2007 Share Posted May 4, 2007 I suggested the alternative method as i think that renderable splines are known to be slow when rendering...?? think i'm correct in that... The alternative method may well help speed your rendering back up Link to comment Share on other sites More sharing options...
BrianKitts Posted May 4, 2007 Share Posted May 4, 2007 I don't think a different modeling method will change anything, unless it allows you to create a more polygon efficient model. You can do it with rendered splines, but just make sure when you give them a rendered thickness, that you control the number of sides (4 - 6 if you are just building a frame), don't leave it on something rediculously high, or your polygon count will shoot through the roof as you multiply your frame. And in any case that would only slow down your rendering as it builds the mesh and loads it into memory pre-render. It shouldn't slow down vray.... it's been proven many times that vray can plow through heavy polygon scenes.....as long as your computer has the memory to manage the geometry. So the answer is no, making it with splines shouldn't slow down the render, with the exception of load time after you hit render before vray actually kicks in. And unless this is a huge space frame.... you probably won't even notice that part. (as mentioned before collapsing your geometry will help) Link to comment Share on other sites More sharing options...
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