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interior house WIP


MDB
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Hi friends.. here´s my last interior wip .. with vray ..it´s a small pieze of one large animated proyect.. i have little time to do entire proyect.. so i can´t waste too much time on it .

 

Coments and critics are welcome.

 

rendered in vray

Irrad. maps Medium quality

NO vraylight NO photons ( animation :rolleyes: )

d2.jpg

Thanks in advance, and excuse my poor english

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First, I am not sure you want to dive into an animation with VRay with very little time (although I dont' know it, generally GI programs take a long time to render, and if you don't know them very well, there can be numerous problems, like flickering).

 

Very grainy. I've seen this on numerous VRay renderings, and I think there is a (easy?) solution, but you'd have to ask one of the resident gurus lurking around here.

You might try increasing the light bounces, it looks a too dark and somewhat flat.

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thanks MBR for the comments.. i have updated mu pic ..

 

grany .. i set a filter in photoshop.. noise.. sometimes make good results.. others not..

 

I know how to move in vray :) no flick at all

this scene.. spends 2 minutes 12 secs on my machine with irradiance maps (incremental frame.) so i hope no problems..

Image with more light.. no noise .. and a little more glossy ..

d3.jpg

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Hello, MDB, :)

 

Nice work, but I have some comments:

 

In this view, I'm not sure if this first "dark-yellow" plane is a table or a carpet. The texture looks like a carpet, but when I give more attention in its position (the light-and-shadows) it seems to be above of the floor. There's a very dark shadow in the right side, is that a chair? :confused: Well, as the product is an animation, the used view is not so important, but it confused me...

 

So, pay attention in the texture of this plane - the material an the tilling. I like the bathroom. :)

 

Keep us posted, ok?

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Much better.

 

I agree with the above posts about the carpet.

 

I'd also consider keeping the camera flat to remove the parallax (oh, where's that discussion when I need it), er, the angled walls. It's such a small space, it seems like you would have a better sense of space.

 

The light in the bathroom, is that sunlight hitting the wall? If it is, maybe tighten the shadow.

 

Try adding an omni in the middle of the room if you don't want to increase the bounces, it will brighten it up a little more.

 

Looking nice, though. I'd love to see the animation. I have not seen enough animations with GI to be sure that it is reliable.

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thanks for the comments again. Pretty, great.. and alive forum :D , congratulations

 

Im working on the pic.. the cammera its my point-black.. cause the room is too small and the clients wants to see everything... door,bathroom etc etc.. so i have to put 25 mm ( aprox. ) lens.

 

im working on .. the bed :) yes.. this is a bed.. :rolleyes: and adding a little more of realism.. taking in mind that it will be animated.. so i can go far away with the mess..

the tile of the bathrom is made of Brick proc. maps in 3ds max .. i worked on one technique to do tiles.. with this proc. map .. mixing noise.. etc.. if something interested i can post a tuto to the admins..

this evenning.. i´ll post again thankkkkks !

and excuse my poor english again

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Hi MDB,

 

I like your image a lot. Not like the others here, I like the dark interior a lot as there is a good contrast between the bathroom and the sleeping room.

I do agree on the confusing bed, but imho the main issue that can be enhanced is the angle of the sun. At this moment the treshold between direct sunlight and shadow coincides in the corner of wall and floor. Another sun angle will add more depth as the treshold will be on either the floor or the wall.

 

Anyway nice work and rocking specs ;)

 

rgds

 

nisus

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What carpte? LOL, I think that's a bed sheet (look at the discontinuity of shadow.. it's different level. so it's a bed)

 

 

Originally posted by Chad Warner:

Image looks great! My only comments would be that the room seems a little dark with that much sunlight coming in, and the pattern on the carpet is a bit strong.

 

-Chad

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(thanks agains for the critics and comments )

Hi friends 1:23 night here .. need sleep :(

i post recent changes..

I put some pillows in the BED to say .. Yeahhh :D is a Bed

i make bigger the carpet .. to say .. This is carpet :D

i put some furniture more..

thanks for help me

 

( i hope to move the shadow in a realistic position in future changes.. )

d4.jpg

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Hi MDB,

 

To be honest I don't like the pillows for two reasons: 1) they don't look real (shape, color, texture, saturation) 2) they don't fit at the centre of the bed

 

I you do want to add something to the centre of the bed, add a cat (and don't forget to squize the tissue as a result of the cats weigth).

 

The camera-setup is better for the shadow cast, but careful on the corner of the room in the upper right corner of your image.

 

Good luck

 

rgds

 

nisus

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Hi, MDB,

 

Well, prety better than the first image. Now, the bed is really a bed, good texture. I agree the pillows are not working well, and I don't think you need them. The furniture in the right side, however, solved the problem with that corner and added to your scene a bit more realism.

 

But there's something in your work, and your presentation, that's not well explored: as you're doing an animation, what about to post some different camera views, showing us the camera's trajectory?

 

Hugs.

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Hi MDB

Like said before, the confusion was because your light source and camera position are in almost identical position relatively to the target view.T

here are two ways to solve this:

First one would be moving camera either left or right to one of the room's corners. While technically that would be right, you will lose the bathroom view angle with the mirror reflection.

Second option is to photoshop a person shadow on the bed and a person holding a camera (from the front) reflection on the bathroom mirror.

Good luck.

 

EDIT: just noticed you moved the camera a little in the second image you posted... the shadow idea, however, would still work I think.

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Dude, get rid of the pillows! I'd prefer a blanket or another thing like that to the pillows.

Anyway, I second Marcelo's suggestion: why don't you post other angles? And, I also would like to make a tech question: I've heard one can avoid that flickering on animations made with VRay by using Backburner. Why is that? Any idea?

[]

Rick

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I've heard one can avoid that flickering on animations made with VRay by using Backburner. Why is that? Any idea?
What flickering are you speaking of with VRay? Since we switched here, our animations have SO much less flickers than with radiosity.

But, also using Viz 4.

 

-Chad

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Hello rick nice to meet you ( i see great works from u )

 

Yes, backburner solves flickering problems in vray, only use backburner in one machine ( manager and server ) and send the render to backburner,that fix the problem.. once do that.. close the original instance of the max,.. (to solve memory problems).. and let backburner scene opened...work .

 

( excuse my english )

 

in other way ... the animation of the scene.. starts out of the bedroom.. in the garden... close up to the window.. then i disolve with the animation of the bedroom ( thi is the first frame ) and it´s very easy ... straight line in the bathroom direction ...

 

( excuse my english... again :rolleyes: )

 

Thanks again for the critics and comments

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Originally posted by MDB:

Hello rick nice to meet you ( i see great works from u )

 

Yes, backburner solves flickering problems in vray, only use backburner in one machine ( manager and server ) and send the render to backburner,that fix the problem.. once do that.. close the original instance of the max,.. (to solve memory problems).. and let backburner scene opened...work .

Thank you, buddy!

The Backburner procedure really works. I wonder why...Because the Irradiance map used in both renders is the same...Weird, weird... :???:

Anyway, , thank you for your input!

[]

Rick

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