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lighting excersise...


skogskalle
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Hi all!

 

Just something I did as a lighting excersise. Im no architect, so if you think the design is totally "off", youre probably right :)

 

Please critique everything in the image, as I plan to use it in my portfolio when its finished, but since it was a lighting excersise please give me some extra hard crits on this part...

 

The lighting set up is now about 60-80 omnis (not sure exactly how many) more or less randomly placed, with shadowmaps. One raytraced direct spot for sunlight, and a direct negativ light for making the wall with windows a little darker than the rest.

 

 

thanks in advance!

/K

 

 

http://www.cgarchitect.com/forum/filepush.asp?file=OFFICE4_klar.jpg

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Skogskalle,

First thing that strikes is the clipmapped plants(I use the same ones.)The big one looks off because of the lack of shadow.

The black floor is a bit dead looking-could do with some reflection/bump.

Also, is the right hand window supposed to be so different in proportion from the left?

More specifically on lighting, the back wall is receiving too much(look at the floor-it should be brighter unless there's a rooflight.) Lower some of your omnis?

Quite a nice feel to it although a bit of scenery through the window would lift the whole thing(I appreciate you're going for a stylised look).

Regards,

Iain

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thanx!

 

youre right about the big plant... I excluded it from shadowcasting cause when I had it turned on the wall behind it got too much shadow - rendering it allmost black.

Guess it would work if I let only a few of the omnis cast the plants shadows...

 

I just saw that the guy who stands to the right doesnt have a shadow at all :) woups... gonna fix that too.

 

The windows are the exact same size, so I guess I have some problems with my perspective... maybe the windows are too big? what do you think? I just booleaned two holes in the wall, didnt think too much about it.

 

The black part of the floor is just a color right now, and youre right, it does look flat... Ill look into that.

 

Again. thanks for the input. very helpful. Ill post an update as soon as have finished it.

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  • 1 month later...

Hi. The image is looking good so far. Only 2 things:

- the plants. I also like the Tree Shop library, but you can easily tell they're bitmaps. Go for 3d models. (also, the potted plants on the top of the bookcase are odd)

- Not only the plants, but the "people" aren't casting shadows either. If you have people on the scene, they should interact with it, not only be there, ok?

[]

Rick

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well, it took some time, but heres an update. (or more like a total rework of the image)

 

started over from scratch with the lighting, and most of the materials are new.

 

its still "old-school-lighting" using omnis, but instead of using 80 lights (as in the first version) I got it down to about 10 now.

Renderingtimes are about the same though (which is weird), just over 2 minutes for 640x480.

 

crits and comments please!

thanks

/Kalle

 

 

http://www.cgarchitect.com/forum/filepush.asp?file=OFFICE_newstyle1.jpg

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thanks homeless! not sure that I agree with you on the shadow-issue, but Ill look into it. the bitmapped plants tend to cast very ugly shadows, which is one of the reasons the shadow is so bright...

 

not much new in this one, apart from the camera angle. Added some stuff in the bookshelf.

 

btw, can anyone tell me where to find 3D-models of, well just stuff. small things like books and papers that you can fill your scene with?

 

thanks!

 

 

http://www.cgarchitect.com/forum/filepush.asp?file=OFFICE_newstyle2.jpg

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tried to make the dark areas a little darker, made the shadows darker, and added some "soft" light by the windows.

not sure if its better, but its got a bit more contrast now.

 

I think the bitmapped plants look ok, but their shadows are horrible. Gotta find me some 3D-plants...

 

http://www.cgarchitect.com/forum/filepush.asp?file=office_newstyle_4_kontrast.jpg

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No comment on your last image as it's excellent for me.

 

I think I also have no choice about this. I rather put bitmap plant into my scene than 3D plant which has no much detail on it and everyone knows it's difficult to find a free download good plant with realistic detail. So, most of my scene are also used only bitmap plants.

 

By the way, I have a few 3d plants that I've drawn. They are not that excellent but if you want, just PM to me your email. I can send them to you shortly. (I am sorry that I couldn't put them for free download on my website as I am concerned about my bandwidth)

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excellent models!

 

update: replaced the bitmaps with your 3D models. The one in the back is a Papyrus, and the other is a mix between papyrus and the one you have named "plant001.max". I really like the "fuzzy" leaves on the papyrus, but I wasnt too fond of the leaves on the plant001-tree so I changed them.

 

thanks again smoke! very generous of you...

 

 

http://www.cgarchitect.com/forum/filepush.asp?file=office_3dplants.jpg

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  • 2 weeks later...

Well, I am by no means an expert, but I can offer some points to ponder. First, the pinkish trim between the grey marble on the floor and the white tile looks a bit too tall, like there is a lip of some sort. Is it supposed to be like that? Second, the top right corner looks a tad too dark. Third, the windows seem to have a little too much glare (fog) to them. And lastly, check your light that you have casting area shadows on the book shelf at the far end of the room. It seems that the shadow should follow the contour of the bookshelf a little closer (over the glass doors).

 

Other than that I think it looks quite professional. Awesome job.

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