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remove vertical shift from perspective


andreg
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Hi Guys,

 

I've been having this annoying problem when I switch from a physcam to perspective view, I can't get rid of the vertical shift! So everything is in a weird perspective. I'm sure there must be a simple solution to this one, I just haven't found it

 

Thanks for all your precious help

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Hi Guys,

 

I've been having this annoying problem when I switch from a physcam to perspective view, I can't get rid of the vertical shift! So everything is in a weird perspective. I'm sure there must be a simple solution to this one, I just haven't found it

 

Thanks for all your precious help

 

I'm assuming you are talking about 3dsmax and v-ray? If so, perspective view is always going to show you a 3 point perspective and a v-ray physical camera 2 point if you configure it that way with the vertical shift parameter.

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Guest nazcaLine

i don't have max at hand, but if i remember correctly, there's an option in the general preferences, viewports tab, that lets you specify the degree of perspective. (or is it in lightwave??:confused: )

 

Eduardo

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i don't have max at hand, but if i remember correctly, there's an option in the general preferences, viewports tab, that lets you specify the degree of perspective. (or is it in lightwave??:confused: )

 

Eduardo

 

There is such an Option in Lightwave Modeler.

 

Florian

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Have you used the vertical shift feature of the Vray Physical Camera before changing to perspective view........?

 

If not, change the viewport to front or top before changing again to perspective.

 

This is of course assuming I've understood your question, and not talking utter rubbish! :)

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I would also like to know if there is a way to simple override any verticle shift/cammera correction from any perspective viewing. For the moment, I switch to a top view and orbit quickly so it becomes a "user" view, then I hit "p" and the verticle shift is removed. Some times I hit, "f" then do a "user" orbit, and "t" and do another "user" orbit and you will for sure be taken care of.

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I would also like to know if there is a way to simple override any verticle shift/cammera correction from any perspective viewing. For the moment, I switch to a top view and orbit quickly so it becomes a "user" view, then I hit "p" and the verticle shift is removed. Some times I hit, "f" then do a "user" orbit, and "t" and do another "user" orbit and you will for sure be taken care of.

 

I do something similar. I have a max standard camera, and when i want to overcome the vertical shift, i change to that camera from vray camera, and then to perspective. What you could also do is remember the vertical shift value, and then just input it when you need to make a render, otherwise just keep the value at 0. Then you can change to perspective without any problems.

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There is a way to change the parameters of the perspective viewport. It works with standard cameras. One changes the parameters of the perspective viewport under the preferences settings.

Doesnt work with vray though probably because the vertical shift isnt supported within.

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