Visual Pieces Posted December 1, 2003 Share Posted December 1, 2003 hello Its MONTHS im trying to find a product for create VR walkthroughs of my designs. recently i try VR4MAX exporter ans results are good. this weekend i see Quest3d demos and the results are IMPRESSIVE. i try to import my max models to quest3d but it is a ver complicated soft (at least for me), and try to learn from manual, but is too large and i think must be a short tutorial of how to import and publish for architectural visualization. i some of the members here use Quest3d (quizzy 3didee.com) so, i ask please some words to help me thanks a lot ! u rule Link to comment Share on other sites More sharing options...
alkis Posted December 2, 2003 Share Posted December 2, 2003 i dont know much about quest 3d but we ha ve just made our real time engine availabel commercially. it is aimed primarily at architects and visualisers and has been developed by architects( thats me and 5 more people). try the demos that are on the download section and if you like it send us a mail to help you further the site is at www.cadai.com and the engine is called cadai the demos are optimized for an nvidia graphics card so bear that in mind. the navigation is very simple. exactly like quake or unreal. arrows and the mouse let me know what you think regards alkis tzavaras Link to comment Share on other sites More sharing options...
nisus Posted December 2, 2003 Share Posted December 2, 2003 Hi wolts, Check out this link: http://www.cgarchitect.com/ubb/ultimatebb.php?ubb=get_topic;f=23;t=000033 nisus Link to comment Share on other sites More sharing options...
Visual Pieces Posted December 3, 2003 Author Share Posted December 3, 2003 ohh great, i will try cadai. but, i also need that info about quest3d, quizzy there ? Link to comment Share on other sites More sharing options...
protofront Posted December 5, 2003 Share Posted December 5, 2003 Its very simple to do a walkthrough in quest. 1 model and texture in max. 2 import into quest via X importer (file import 3 go to channels section and drag walkthrough template from the channels on left (Its under either examples or quickstart) 4 connect the drictx render channel to the the direct x object channel (youre model) 5 right click on the start channel at the top of the channel graph and go to make start channel. Viola you have walkthrough You may have to ajust youre model in the annimation section like scale it down cause its too big or move it around. And to ajust the objects textures and such go to the object section to ajust the materials and textures. I am a 3d novice and I have learned and done some cool stuff with quest3d. It is not in the same market as cadai. Cadai seems to be for Just realtime archi visiualizations (corect me if im wrong) Quest is that and more. Its a complete multimedia authoring system. You can not only make stunning standalone walkthroughs,but also awesome games, presentations, or anything you can imagine. Quest is in no means hard to use. It is very, very deep but not hard to use. If you go through the tutorials the quest way will just click.....Just do the tutorials. I am by no means a quest expert but I can help on many things,and the quest forum is extremely friendly, generous, and full of professionals. Good Luck. Link to comment Share on other sites More sharing options...
Visual Pieces Posted December 8, 2003 Author Share Posted December 8, 2003 this weekend i read the full manual of quest3d and i was dissapointed because i think i will never could do a walktrough. thanks protofront for your short tutorial!! it gives me hope to make the walktrough. i will try this week, so if i have problems i will ask u some things, ok? thaks for your help quest3d rules!! Link to comment Share on other sites More sharing options...
protofront Posted December 8, 2003 Share Posted December 8, 2003 Trust Me wolts its easier than you think Just import the model and connect it to the walkthrough template and its done. If you have any questions feel free to ask. Link to comment Share on other sites More sharing options...
Visual Pieces Posted December 8, 2003 Author Share Posted December 8, 2003 thx man! if could do this i cant sleep today ! Link to comment Share on other sites More sharing options...
quizzy Posted December 8, 2003 Share Posted December 8, 2003 yes yes... quizzy is here..... Well its basically how jonathan explained, but what you could also do is to open an existing quest3d project, with a walk through camera, and replace the object geometry with your imported X format objects.. Well, its a little difficult to explain here, but if you have msn, just e-mail that and we'll have some real time contact.. c ya Link to comment Share on other sites More sharing options...
Visual Pieces Posted December 8, 2003 Author Share Posted December 8, 2003 hello masters i finally can do the walkthrouh, but only when i import a .3ds exported from autocad. units=meters i know the problem is the units and scale of the exported files from max. i try scaling to 10. 100 and 1000x, but i see nothing in the published file Link to comment Share on other sites More sharing options...
Visual Pieces Posted December 8, 2003 Author Share Posted December 8, 2003 when i scale to 10x i see a small yellow box at 100x a big box at 1000x IN the box but i dont see my model at the preview at eith at the published file mmmm....? Link to comment Share on other sites More sharing options...
Visual Pieces Posted December 8, 2003 Author Share Posted December 8, 2003 I CAN DO IT!!! NOW the problem are the lights, my max model has 4 omni lights with shadows. but they arent in the imported .x file... quest3d can import them? or i have to put the lights in quest3d? quest3d rules!!! Link to comment Share on other sites More sharing options...
quizzy Posted December 9, 2003 Share Posted December 9, 2003 well, you can not export lights and camera's. And shapes are a big no no too, so you either have to collapse them as editable mesh or remove them. and about units: 1 maxunit = 1 quest3dunit Link to comment Share on other sites More sharing options...
protofront Posted December 9, 2003 Share Posted December 9, 2003 Good that you got it to work. You need to reinsert youre lights in Quest3d. But also remember that these lights are dynamic and take its toll on youre system (were working in realtime now!)You should then apply texture lighting or texture baking either with Quests lightmapping feature or through another software such as lighscape or 3ds maxs texture baking function. For static lights for youre walkthrough this is the ideal solution. Good Luck! Link to comment Share on other sites More sharing options...
Visual Pieces Posted December 9, 2003 Author Share Posted December 9, 2003 u mean that the ground and walls aready have the shadows in the map? Link to comment Share on other sites More sharing options...
Visual Pieces Posted January 9, 2004 Author Share Posted January 9, 2004 i cant put lights my model still DARK Link to comment Share on other sites More sharing options...
TiW Posted February 19, 2004 Share Posted February 19, 2004 I am sure that some of you will have heard about TurnTool. TurnTool UK The new version supports Microstation and Autocad support is in development. Link to comment Share on other sites More sharing options...
blicklin Posted February 2, 2008 Share Posted February 2, 2008 Hi Jonathan, didnt find contact information..I am looking for Quest3D users in the New York City area..is there anything like a user meetup? It is a mighty software and I am looking for people who wanna share their experiences..google me if you want, cheers, Arno Blickling Its very simple to do a walkthrough in quest. 1 model and texture in max. 2 import into quest via X importer (file import 3 go to channels section and drag walkthrough template from the channels on left (Its under either examples or quickstart) 4 connect the drictx render channel to the the direct x object channel (youre model) 5 right click on the start channel at the top of the channel graph and go to make start channel. Viola you have walkthrough You may have to ajust youre model in the annimation section like scale it down cause its too big or move it around. And to ajust the objects textures and such go to the object section to ajust the materials and textures. I am a 3d novice and I have learned and done some cool stuff with quest3d. It is not in the same market as cadai. Cadai seems to be for Just realtime archi visiualizations (corect me if im wrong) Quest is that and more. Its a complete multimedia authoring system. You can not only make stunning standalone walkthroughs,but also awesome games, presentations, or anything you can imagine. Quest is in no means hard to use. It is very, very deep but not hard to use. If you go through the tutorials the quest way will just click.....Just do the tutorials. I am by no means a quest expert but I can help on many things,and the quest forum is extremely friendly, generous, and full of professionals. Good Luck. Link to comment Share on other sites More sharing options...
dhrubaj1 Posted July 20, 2010 Share Posted July 20, 2010 Can u pls. tell some names of the sites who provide good tutorials for quest 3d. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now