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calculating light cache is taking too long


The_architect06
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hello everyone..

am having a problem with an interior scene & am really very frustrated at the moment..:mad:

 

the problem is that am rendering an interior (about 600.000 poly),my light cache calculation is taking too long ( Estimation 400-600 hours :confused: )..i rendered the scene this morning & it took about 40 min to render..now i can't even make a test render on 320x240 :mad:

 

- my light cache subdives are 1000,sample size = .02

- am not using any displacement maps

- i checked my system units & everything is fine

- am rendering on a 3.4 dual core with 2 gig ram

 

hope someone can help me out in this problem

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  • 3 years later...

divide or teselate the surface... simple as that.. incredible isnt it..

just give it more edges so the polygons get smaller and it will calculate properly

just found it out

have fun

 

i konw that the hread is ages old

just giving the solution in case anyboby is looking like I was an hour ago :)

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  • 1 year later...
divide or teselate the surface... simple as that.. incredible isnt it..

just give it more edges so the polygons get smaller and it will calculate properly

just found it out

have fun

 

i konw that the hread is ages old

just giving the solution in case anyboby is looking like I was an hour ago :)

 

OMG! Something not necessarily on the "common knowledge". Just tried this for the same problem. Voilá! LC calc back to normal. Thanks a lot pabulo you saved my butt ;)

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