ChooChoo Posted May 14, 2007 Share Posted May 14, 2007 I couldn't figure if this was a max question or photoshop question. I'm getting close, but I can't seem to get it just right. These two maps are tiled, but at least to my eye they don't look quite as "awesome" as I would like. There's some repeating pattern I can see. From my recollection, does the mix map work for these, to fix them? Up close they look sensational. The maps are the bricks on the driveway and the green shingles. Pay no attention to my garage doors LOL. I do have photoshop to work with but not sure how to get everything to blend right. Link to comment Share on other sites More sharing options...
Horhe Posted May 14, 2007 Share Posted May 14, 2007 This is both a max and Ps question. The thing that catches your eye and makes this tile - is the repeating colour. You could do a combination of the following: 1) In Ps desautrate, colorize and try to make te colour look even. 2) Use couple of mix maps one within another, mix it with othe bitmaps perphaps the fog map from max, to create an uneven look. If you want the pavement to be dirty mix with a higher value. If not lower the value. 3) Tile the bitmap in Ps more times, and then change the colours there (similar to step 1), making them less similar - then go back to max with it and tile it less there. 4) Add tree shadows in the foreground - if that wont ruin the whole idea of not having trees in the scene. Add some shadows here and there and add some life into the picture. Now because the scene is empty your eye is mainly focusing on the pavement - and it catches the tile couple times more than it would with some stuff going on there. 5) Make the whole pavement in Ps - then uv it back in max (duh..) 6) Add some uneven displacement or bump Remember, texturing can be the longest process in a project depending on what your aiming to achieve. Bad texturing can spoil all the modeling (even if you spend loads of time on the model) so take care and take your time. Dont rush it our itll come out in the final image. Thats what i can think of from the top of my head Link to comment Share on other sites More sharing options...
AFK_Matrix Posted May 14, 2007 Share Posted May 14, 2007 Hi, As Horhe has already said Texturing can take a while but if you get it right it looks very good hehe. This is all in Photoshop: Personally I would make a tile that is roughly 10cm x 10cm and make the blocks all seperate, I ususally have around 9 blocks to use to mix things up. Basically when you have copied a block onto your 10x10 sheet use ctrl + T to put a transform on the block, then rotate,flip, resize etc and line up your block in the pattern you want. Now for the clever bit, go into the Image drop down at the top of your screen and choose Image Size. Note down what the Pixel width and height of your image is. Now divide both of those numbers by 2. Next go to the Filter drop down, at the top of the page again. Go down to Other and pick offset. Under horizontal and Vertical put the result of dividing your Pixel width and Height by 2 into the appropriate boxes. Now what this will do is mirror the image so you can see if all the edges line up, if there is a cross going through your image then these won't tile seemlessly. Basically use the clone stamp tool and blur etc to get it so you don't see that cross. If you do this then your texture should tile perfectly in max. Hope that makes sense if not give me a shout on msn messenger or something and i'll try and explain better. Link to comment Share on other sites More sharing options...
ipxstudios Posted May 14, 2007 Share Posted May 14, 2007 some specular light cast might give it more realism - the bricks might be worn down and smoothed - bumpy, or wet. Link to comment Share on other sites More sharing options...
ChooChoo Posted May 15, 2007 Author Share Posted May 15, 2007 Thanks alot guys. I really appreciate those tips and techniques. Link to comment Share on other sites More sharing options...
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