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CG Foliage


agolk2
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generally this kind of work will have a direct light, you should put a direct light and see how it goes, i say this because the intensity of the textures may change a lot when you put your lights, the textures look good and tiling thing already metioned, keep it up.

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textures look fine but the form doesnt look very natural. Are you using reference pics? I find it really hard to make up the way a tree grows and branches off without tracing a real one.

 

Are you using edit poly? The way I did it was by drawing a heap of splines over a photo then extruding polys along those splines to get the main form, with the tapering and twist options in edit poly its quiet easy to quickly block out the tree, meshsmooth is very useful as well rather than getting bogged down smoothing by adding more polys.

 

Chamfering verts and extrding from the subsequent polys is a good way to get the smaller tertiary branches

 

Good luck anyway modelling trees aint easy! PFlow is the easiet way to do leaves once you get the hang of it.

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When I have done this kind of thing before, Opacity maps were the best solution for leaves. Using planes as a scatter compound object and then tweaking the rotation and scale of the instances was how I went about it. It's quite similar to the approach that the xfrog people take when creating their leaves. of course pines, palms etc are a different story. There will always be some planes which don't quite fit with the branches but you can always get rid of those.

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  • 2 weeks later...
I'm using reference pics but not as a reference in MAX, just to look at. Once I get all the branches on I'm sure we will be in business. Here's an update.

 

Thanks for the comments so far.

 

Hello Andrew, hows the tree coming along? any chance i could pinch the model from you, not the leaves, just the branches and trunk? What would you like in exchange?

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