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3 Brick band - Dog Tooth


Chris Potts
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Hello everyone, Also to who join competiton here. I was impress all your artwork - brillant. Good luck. Im keep looking all your fourm here.

 

Im fan of Lemog who making World Fair project. I keep checking everytime when your update project. Wonderful project but still long way to go to complete whole altogether.

 

So I find time take longer to make model of 3 Brick course band all way around on quite large complex model buildings. It called Dog Toothing brick course. See attrach picture for example.

 

I was thinking use top and bottom line is easy one using one spline all way around with UV Mapping no problem for me - easy. But middle line is more line zig zag all with way around. It will more eat memory and time longer render.

 

Will what if I make middle line flatten spline all around with bump map to make look zig zag pop out. But Im not sure it may not look good realistic 3D image.

 

Any idea tip, cheat or how to make quicker would be helpful.

 

Thank

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try modeling a spline, placing vertexs at every outer dent of the masonry, extrude it 4 segments, transform to edit poly,select the middle row of polygons, inset them the amount of the mortar, pick the iner verices and pull back, should work prety well

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Good morning everyone,

 

Thank for reply answers. I will try take your tips for test model before I go to large fully building. I will back to you my result later or next monday to see how I going okay.

 

I have been hard thinking last night in my bed:D , I have come up some idea. So here my idea, Start draw line shape like 'V' then copy repeat along line then weld vertice altogether. Again copy number of V Line then weld it again to make bigger along line. In the finally extrude up. What you think of that?

 

See here attachment my image that still WIP Home Care so far. (See mild red line around building that what 3 course brick line Im trying working on it). Hopefully will be finished by next firday, if I can.

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Good afternoon everyone, :D

 

Finally, I got fix it. Not bad

 

James - It more polygon count than spline. Also use array block is not good.

 

Chiquito - Well I think it more bit complication working on it. I find it more cosume timer work on it.

 

AFX Matrix - That really is working, Thank but I use similar same way use it as your.

 

Okay Here what I've been done -

 

1 - Draw short line in the zig zag pattern say roughly 6 bricks straight row.

 

2 - Select the Spline and copy, move to end of line joint

 

3 - Weld join vertice together. Make sure left click pop up menu and select 'Coner' from list- not smooth or Bezier. Otherwise mess up.

 

4 - Repeat number 2 - 3 until make longer fit into length of wall.

 

5 - Done it and copy, and rotate 90 degree to other side coner wall with straight zig zag line.

 

6 - Check each make sure coner of wall fit perfectly. If it bad overlap line - Select vertex or few vertexs and move side a little bit. It dont matter how excatly size of brick. They won't be notice this. (See attrach picture.1 ans 2 below)

 

7 - When it done all around building. Then Select Attach all zig zag all together. Again same use number 3.

 

8 - Extrude to height.

 

That is it..

 

Thank you for your help idea. Ive tried my best explain to you because Im not very good explain. So soon will put up material on it next week.

 

Im off to pub and drink a beer soon. :D

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James - It more polygon count than spline. Also use array block is not good.

 

using a single block and then instancing it will make the poly count more efficient as you'll only end up with one block as unique geometry, by definition the remaining poly's are instances referencing the original rather than being unique.

 

the main thing is you've got it sorted tho!

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