Jump to content

ID Material is GARBAGE!


RyanSpaulding
 Share

Recommended Posts

What posessed them to use all shades of gray, black, and white?

 

How DUMB! Why use not solid _colors_?!? The anti-aliasing screws everything up. Also, GLASS is transparent in the id!?!?

 

Geniuses. I just spent 2 hours trying to get all the details on layers because it was impossible to select it in photoshop the way they do it.

Link to comment
Share on other sites

  • 2 weeks later...
What posessed them to use all shades of gray, black, and white?

 

How DUMB! Why use not solid _colors_?!? The anti-aliasing screws everything up. Also, GLASS is transparent in the id!?!?

 

Geniuses. I just spent 2 hours trying to get all the details on layers because it was impossible to select it in photoshop the way they do it.

 

hmmm - ID material and mesh maps are supposed to be rendered out in colour. what version on what platform did you use? what sampling level (SL) did you reach? anyway, i cannot confirm, i get ID material maps and ID mesh maps all in colours here on macs.

 

antialiasing is now (version 1.5) depending on SL, because for reaching a better overall quality, those extra channels are written out at each SL update. this cleans up transparent parts better.

 

tip: you can render those extra channels as a single render job (uncheck 'render' in render options). you will get a much faster output.

 

hope this helps.

 

markus

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...