Ky Lane Posted May 25, 2007 Share Posted May 25, 2007 Hey guys, Been a while since Ive popped up Trying my hand at a new warehouse complex. Its far from complete (still waiting on finishes for the actual structures) but would appreciate some suggestions on getting it looking a bit more realistic. Cheers, Ky. Link to comment Share on other sites More sharing options...
Justin Hunt Posted May 25, 2007 Share Posted May 25, 2007 The lighting needs alot of work, currently its too flat and even. The lack of strong shadows and overly soft skylight shadows is confusing. Also the colours are overly saturated. I think once the lighting and texture scale is sorted you will be well one your way to a good image JHV Link to comment Share on other sites More sharing options...
Ky Lane Posted May 25, 2007 Author Share Posted May 25, 2007 Agreed. What lighting solution would you recommend? Unfortunately, the complex faces north, so the shadows will only be lateral. Link to comment Share on other sites More sharing options...
gfa2 Posted May 25, 2007 Share Posted May 25, 2007 Wow Ky...10.5 hour render time...ouch. Should be like 10 minutes for what it is. You've got some glossy reflections in there, but still. I'd loose the RPC's too, they just don't jive, they rarely do with GI. The lack of a background makes it kind of have that table top model feel. Link to comment Share on other sites More sharing options...
Ky Lane Posted May 25, 2007 Author Share Posted May 25, 2007 Wow Ky...10.5 hour render time...ouch. Should be like 10 minutes for what it is. You've got some glossy reflections in there, but still. I'd loose the RPC's too, they just don't jive, they rarely do with GI. The lack of a background makes it kind of have that table top model feel. Agreed, it was a mega high res render...Im rendering small test renders in about 7 mins, so no stress there. Prob just had the settings higher than needed. Still new at this Just wish I had the time/technology/clients/patience to spend more time experimenting etc. Agreed with the background too, the camera angles etc are all not yet sorted, so more interested in the modelling.texturing that the composition at this stage. Working on the lighting atm. Link to comment Share on other sites More sharing options...
aaron-cds Posted May 25, 2007 Share Posted May 25, 2007 It's amazing, this looks like a physical model. Although, that's probably not your intention. Boost the shadows and light intensity and reduce the size of the wall texture that makes it look like a scale model. Placing a environment reflection in the glass would help too. Link to comment Share on other sites More sharing options...
Ky Lane Posted May 25, 2007 Author Share Posted May 25, 2007 It's amazing, this looks like a physical model. Although, that's probably not your intention. Boost the shadows and light intensity and reduce the size of the wall texture that makes it look like a scale model. Placing a environment reflection in the glass would help too. Thanks for the vote of confidence. Def not going the total photorealistic look, or Ill just end up with just another warehouse complex...trying to make it appear a bit nicer. Def some value in settling down on saturation levels of colors. Latest test came out alot better (excuse the normals prob in the reflections, working on that). Link to comment Share on other sites More sharing options...
Ky Lane Posted May 25, 2007 Author Share Posted May 25, 2007 This is looking much better... Link to comment Share on other sites More sharing options...
sterealkey Posted May 25, 2007 Share Posted May 25, 2007 I agree with you, it definately has come a long way from the first image to what it is now. Much better I just think that it still doesnt look outdoor, it looks indoor, like a movie set or a physical model. Are you using vray sun? Link to comment Share on other sites More sharing options...
trino Posted May 25, 2007 Share Posted May 25, 2007 the fachade is too planar, maybe that is why you are lacking some definitions shadows, and the shadows are too blurry as well, try to make them more sharp but not too much. The camera angle is what it makes it look like a physical model, try to low it down. The lighting looks good but as i said you need some definition shadows. Link to comment Share on other sites More sharing options...
Ky Lane Posted May 27, 2007 Author Share Posted May 27, 2007 Thanks for all the help and suggestions guys. Def not going the photo realistic look for this client, otherwise itll look like a concrete box in the middle of nowhere (which, it is). Meeting with them hopefully today to get some final fixtures and colors sorted. Will post something later. Link to comment Share on other sites More sharing options...
innerdream Posted May 27, 2007 Share Posted May 27, 2007 The grass is out of scale, way to big. I think the textures need some bumpmaps and depth. You're getting there! A better sky too. Link to comment Share on other sites More sharing options...
3dSol Posted May 28, 2007 Share Posted May 28, 2007 hi, looking good i would recommend a gradient for your sky, that light blue looks weird good luck! 3dS Link to comment Share on other sites More sharing options...
Ky Lane Posted May 28, 2007 Author Share Posted May 28, 2007 Thanks for the suggestions and help guys. This is still very prelim, I still dont have finishes lists yet, and theres some photoshop work to be done... Link to comment Share on other sites More sharing options...
Ky Lane Posted June 5, 2007 Author Share Posted June 5, 2007 Ok, its come a fairly long way from where it was.. however I need some truck/forklift models... Can anyone recommend a library or maybe RPC trucks/industrial vehicles? Thanks. Link to comment Share on other sites More sharing options...
Ky Lane Posted June 6, 2007 Author Share Posted June 6, 2007 Thanks to those who PM'd me links. Appreciated it. Got some good models, and getting the final render sorted to get ready for some PS work (they had specific landscaping in mind I couldnt do in Max). But, heres a rough one...Id like to do more with the "plain" bits, like the large space of grass etc, and the frontal areas are pretty nondescript, but the client is having kittens, and I guess thats what matters. I personally still think I can do better, but learning with every new job! Link to comment Share on other sites More sharing options...
gfa2 Posted June 6, 2007 Share Posted June 6, 2007 Ky, this has really come a long way. I like the new angle too. I've got to ask though, are you intentionally staying away from direct shadows? It's seems like they could be one of the last things to really pull this together? What are you using for a light source? Link to comment Share on other sites More sharing options...
Ky Lane Posted June 6, 2007 Author Share Posted June 6, 2007 Ky, this has really come a long way. I like the new angle too. I've got to ask though, are you intentionally staying away from direct shadows? It's seems like they could be one of the last things to really pull this together? What are you using for a light source? Thanks for the vote of confidence. Still a long way to get to the quality of the like of JHV etc, but being self taught (and working fulltime at the same time) has me condensing my learning time But yeah, its getting there and considering what the client has had done in the past for the same price, he's stoked. Yes, intentionally pulled away from direct lights and shadows, as the client wanted a more "model" look rather than photorealistic. I have a huge vray light over the model, a small omni below not casting shadows and using the environment illumination set very low just for edge contrast. Link to comment Share on other sites More sharing options...
demo38 Posted June 6, 2007 Share Posted June 6, 2007 Ky, you pulled off that "model look" with that depth of field. Makes the model feel smaller than life size. Looks good, like the colors. Link to comment Share on other sites More sharing options...
Ky Lane Posted June 6, 2007 Author Share Posted June 6, 2007 Ky, you pulled off that "model look" with that depth of field. Makes the model feel smaller than life size. Looks good, like the colors. Cheers mate. Getting there. Will post once I have the final render and some landscaping in. Link to comment Share on other sites More sharing options...
Ky Lane Posted June 6, 2007 Author Share Posted June 6, 2007 Well, here's my images pre-photoshop work. Im pretty happy with them overall (for me ). Will post them finalised. Link to comment Share on other sites More sharing options...
Ky Lane Posted June 8, 2007 Author Share Posted June 8, 2007 And with a little landscaping... Link to comment Share on other sites More sharing options...
batteryoperatedlettuce Posted June 8, 2007 Share Posted June 8, 2007 Really nicely executed piece of work. I have to agree with some others regarding the lighting. It looks great the way it is; physically very realistic. (this isn't a criticism - more of a request ) can we see it with some stronger sunlight and more defined shadows? Link to comment Share on other sites More sharing options...
Ky Lane Posted June 11, 2007 Author Share Posted June 11, 2007 If I get some time Ill give it a go, but thanks for the kind words Oh, and for anyone interested, heres my next project.. Link to comment Share on other sites More sharing options...
Ky Lane Posted June 12, 2007 Author Share Posted June 12, 2007 Woops, sorry...try again Link to comment Share on other sites More sharing options...
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