Nic H Posted June 12, 2007 Share Posted June 12, 2007 Hey ky, Needs more contrast! Less indirect light and stronger direct! Link to comment Share on other sites More sharing options...
Ky Lane Posted June 12, 2007 Author Share Posted June 12, 2007 Hey ky, Needs more contrast! Less indirect light and stronger direct! Sir, yes sir! Link to comment Share on other sites More sharing options...
batteryoperatedlettuce Posted June 12, 2007 Share Posted June 12, 2007 Hey ky, Needs more contrast! Less indirect light and stronger direct! If we all pick on him and bully him enough we might actually get some blue skys and sunny days out of him Link to comment Share on other sites More sharing options...
alfienoakes Posted June 12, 2007 Share Posted June 12, 2007 That ware house one has come a long way. Really like where it has finished. I like to use the ambient light route. It does give it a "model" look, which is sometimes just what people are after. Good work. Link to comment Share on other sites More sharing options...
jreben Posted June 12, 2007 Share Posted June 12, 2007 REgarding the warehouse one... looks great! only crits from me are the low-poly curbs and the camera angle seems to need the camera correction modifier because it looks like the buildings are leaning or falling over. http://www.cgarchitect.com/vb/attachments/20724d1181173634-warehouse-complex-ilp_final_01_0000.jpg Grass could use some bump/displ but still looks okay. Otherwise great, I like the lighting, trees, and the details are much beter. Link to comment Share on other sites More sharing options...
Ky Lane Posted June 13, 2007 Author Share Posted June 13, 2007 That ware house one has come a long way. Really like where it has finished. I like to use the ambient light route. It does give it a "model" look, which is sometimes just what people are after. Good work. Thanks for the nice comments. REgarding the warehouse one... looks great! only crits from me are the low-poly curbs and the camera angle seems to need the camera correction modifier because it looks like the buildings are leaning or falling over. http://www.cgarchitect.com/vb/attach...al_01_0000.jpg Grass could use some bump/displ but still looks okay. Otherwise great, I like the lighting, trees, and the details are much beter. Thanks for the suggestions. Was playing with the Vray physical camera, but ran otu of patience. Grass is OK for what it is, but thanks for the the suggestions. It does have a vraydisp modifier, but if its too long it starts poking through concrete etc where I dont want it, and at that angle, it doesnt matter much Link to comment Share on other sites More sharing options...
Ky Lane Posted June 15, 2007 Author Share Posted June 15, 2007 Coming along nicely Link to comment Share on other sites More sharing options...
Ky Lane Posted June 18, 2007 Author Share Posted June 18, 2007 Did a slightly higher res render last night, just to see if the details are there.. Looks OK to me, would appreciate any suggestions C&C anyone has? Link to comment Share on other sites More sharing options...
Justin Hunt Posted June 18, 2007 Share Posted June 18, 2007 two things stick out to me, first is the red awnings, they are too bright and colour bleed is excessive. and the other is the scale of the bushes out front, half their size and double the number JHV Link to comment Share on other sites More sharing options...
Ky Lane Posted June 19, 2007 Author Share Posted June 19, 2007 two things stick out to me, first is the red awnings, they are too bright and colour bleed is excessive. and the other is the scale of the bushes out front, half their size and double the number JHV Thanks Justin, always appreciate your comments. Doing some other changes, so will work on those too. Link to comment Share on other sites More sharing options...
Justin Hunt Posted June 19, 2007 Share Posted June 19, 2007 Always glad to help, JHV Link to comment Share on other sites More sharing options...
Ky Lane Posted June 20, 2007 Author Share Posted June 20, 2007 Always glad to help, JHV This is where I got sans props to speed up rendertimes. Link to comment Share on other sites More sharing options...
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