nilariver@gmail.com Posted May 25, 2007 Share Posted May 25, 2007 When mirror an object it will give dark image after rendering. But when apply normal it will give correct image but disadvantage of that is it will loose the instance property. Is there any other solution to avoid darkness anybody can suggest ? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted May 25, 2007 Share Posted May 25, 2007 First question: which software? I'm guessing 3ds max, right? If so, you can clone the object as a reference, so you can apply the normal modifier without losing the link. And, btw, be sure to post this kind of question in the correct section (in this case, 3ds max), alright? Link to comment Share on other sites More sharing options...
nilariver@gmail.com Posted May 26, 2007 Author Share Posted May 26, 2007 Sorry for not specifying software its is 3d max Link to comment Share on other sites More sharing options...
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