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Blueish tint in withe walls !


archkre
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You could render in passes for greater control in post.

However, I would recommend in this case that you just use the HDR as a reflection map and just tint the renders' secondary light in the environment

colour slot. Then the blue will be subtle and you can tint your sun a little yellow and have control over how crisp the direct shadows are.

For such a blue sky, It seems confusing as to where the sun is coming from. Do you have a direct light source, or just HDRI?

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I used the HDR as a reflection map in override /environmet/reflex. varying from 0.5 to 4.0 intensity, but I couldn't notice any positive change in results except looonger times.

Used maxcamera and direct light w/vray shadows.

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