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Strange render times


Tommy L
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I have an animation with a pre-calculated irradience map (muti-frame incremental every 10 frames). When I render a test frame, it quicker to run the irradience map on 'single frame' (7min21s) than to load the pre-calculated map (7min31s).

I know the time difference is minimal and the main reason for the pre-calc is to prevent flicker, but I wondered if anyone could shed some light on why the render time is not shorter when its already got the light calcs?

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Tom,

 

thats really strange... i've had this same problem my latest animation??? although the difference with mine was more like 30 sec to 2 hrs?

 

have to say tho i've not got to the exact root of it but a few things to try, that i did to rfix the problem are:

 

redo your precalced irr map... it could be corrupt

 

do you have any xrefed geometry in your main render file?? if so merge it (only mean xrefed viz / max files)

 

i think my problems came from a combination of the above as it was a little hit and miss regarding when the render time issue occurred.

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