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Shops, apartments etc on a nice street...


pnhatton
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hello all,

 

I have been doing a lot of external architectural stuff lately and I am getting there I think but there is still a lot i need to improve on. Could you please check out some of my renders and then point me in the right direction please. Thanks:

 

http://www.sharecg.com/v/4146/3d-and-2d-art/a-detailed-recreation-of-a-street

http://www.sharecg.com/v/4147/3d-and-2d-art/amazing-street-with-shops-and-apartments-etc

http://www.sharecg.com/v/4148/3d-and-2d-art/external-architecture-street-with-shops-and-houses

http://www.sharecg.com/v/4149/3d-and-2d-art/a-road-in-norwich

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as with your other post of external stuff, the visual impact we're looking at is basically all texture work.

 

to improve and learn your trade i'd personally steer clear of this technique until your 'real' skills speak for themselves.

 

these 8 or 9 visuals you posted are just showing me photographs pasted to planes. this is not your own work. this is all existing stuff. photos. what is your own work here is the planes they're pasted to and the lighting, both of which need a ALOT of work. (hense why i suggest you learn this first).

 

looking at your site's architectural content you also seem to prefer this texturing method. fine for existing structures and faster low poly stuff, but doesn't really stretch you or your skills or show your piers you're a crack modeller/lighter/texture artist in your own right. anyone can take photos, but making them yourself is the key :)

 

 

they look nice, but fake. like they're for a game engine.

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It might be useful to step back for a second and assess what these images, or this method might be useful for.

 

As has been mentioned, this kind of low poly 3d photo mapping could be useful for game design, but I'm also thinking that this kind of approach could be useful for something like a 3d virtual tour of a town etc, which would obvioulsy require a large photographic stock.

 

So I think you have two choices. As has been said, this method would not be at all useful if a designer handed you a CAD drawing and required you to model it exactly. So you could either expand your skills to cater for arch viz, or you could take another route entirely and concentrate on improving this photo mapping stuff, which may also have a market somewhere.

 

Looking at what you are trying to achieve with this effect, I'd say you're doing OK.

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thanks mate, most of my freelance contracts so far have been for virtual walkthroughs etc and so i have had to keep them very low polygon and rely on textures. I have come under a bit of stick though!

 

so these last few days i have been working on something totally different...

 

http://www.sharecg.com/v/4551/3d-and-2d-art/a-sweet-mental-ray-lounge!

 

let me know your thoughts

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