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Concrete House


drvox
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Hi all,

 

Here is attached my work in progress...

I would appreciate a lot some C&C ;)

 

There is also a photograph to show the kind of work I wanted to achieve.. anyway, that's all I was alble to do...Any suggestions?

 

Thanks!

 

King Regards

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Hmm,

well actually I don't think that it's just that the concrete is "too grey" but rather that you either need to make some adjustments in Photoshop with gamma, levels etc. or adjust your hdri map that you're using (if you're using one)as the whole image has a blue hue to it. Are you using a specific renderer? I hope you don't mind but I made some adjustments in Photoshop so that you could see the difference.

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Hi

 

Cynthia, thanks for the colour correction, didn't noticed that... I guess that blue colour is because I have a plane behind the scene with vraylight material and the sky bitmap... Nice correction;)

 

I'm using vraysun & sky. If i choose not to have vraysky and put a bitmap in the environment it becomes all black :( so that was the only thing I remeber to do to have the background image....

 

Thanks!

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Stick your background into the environment slot in environment settings in max, then in your render settings, add your vray sky into the environment overide slot, that way youll still get you GI info fro your sky, but youll still have your backgroud image. :)

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My initial glass (for test when something is wrong) is default vraymaterial with diffuse black, refraction and reflection white and fresnel turned on... Then I just keep playing around with the reflection colour..

 

King Regards

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The second image is trully EXCELLENT! Design & renderwise! 1 Crit would be that the floor seems to become higher the further it hangs over the cliff. Intended? good job anyway!

 

erm... I think the second image is a photograph.

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erm... I think the second image is a photograph.

 

 

:o omg.. that will teach me to read more carfully...

 

this is embarrassing... hahah I was wondering why nobody replied to the second image... picture :rolleyes: sorry...

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I thought it was a render before in read the thread. Its one of those photos that has alot of elements that are often in a cg image. The way the building sits, it looks like its been comped. It has really uniform soft shadows. The furniture is somehow a little cliched and 'evermotion-ish'. The blue cushions on the couch look cg as well.

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Well, actually it really is a photograph...since the house I'm working on is quite similar to that one, I was using the photo as a reference....

 

I need to create a similar concrete, as well as the others materials... I wonder if anyone can give me some advise of how to improve my exterior scenes of this house...i spent lots of time with the house lightning, but I bealive that the problem is on materials...

 

My scenes are in my blog, http://cgarchitecture.blogspot.com as Work in Progress. Any comments are welcome and precious ;)

 

Thanks a lot,

 

King Regards

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I don't have any real advanced experience on this field, but did you give painting them yourself a try? Unwrapping them and then making a huge (or not) texture in photoshop (or what you use). Then you have a great diffuse map, and with a little more work a Highlight glossiness and bump map. Then you should have the ideal concrete exteriour texture. Lots of photo's are on the internet of concrete (close-ups) and tuts on how to remove the flash and make them material ready. I tried it once, and it worked like a charm. Excactly the material i wanted, the way i wanted!

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Hey Poll, thanks a lot. I bealive that my texturing process is very poor and your answer was really interesting for me...actually, do you still remeber which tutorial have you tried? If you can refer it to me that would be very nice :cool:

 

About the toilet, was just a trainning scene that I've made for fun ;)

 

King Regards

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