Ky Lane Posted May 31, 2007 Share Posted May 31, 2007 Hey guys, Got a fairly complex model trying to render, and finding Max keeps just keeps shutting down, with no error report or anything, fairly randomly. Have tried using the Vray frame buffer as well as the Max one, same prob. Have tried limiting my materials. Any hints? Link to comment Share on other sites More sharing options...
Ky Lane Posted May 31, 2007 Author Share Posted May 31, 2007 Arse end of the vray.log file looks like this.. [2007/May/31|17:19:52] Updating render lights [2007/May/31|17:19:52] Updating atmospheric effects. [2007/May/31|17:19:52] Updating render effects. [2007/May/31|17:19:52] Updating the tone operator. [2007/May/31|17:19:52] Scene setup: 11.1 s [2007/May/31|17:19:52] Compiling render instances geometry. [2007/May/31|17:19:53] Compiling lights geometry. [2007/May/31|17:19:53] Preparing ray server. [2007/May/31|17:19:53] Creating and initializing 2 thread(s). [2007/May/31|17:19:53] Allocating memory for build data of 1208662 faces (33842536 bytes, 32.3 MB). [2007/May/31|17:19:53] Initializing face build data. [2007/May/31|17:19:53] Creating 'done' event. [2007/May/31|17:19:53] Starting first thread. [2007/May/31|17:19:53] Waiting for thread completion. [2007/May/31|17:19:56] Releasing thread resources. [2007/May/31|17:19:56] Preparing faces for intersection tests. [2007/May/31|17:19:56] SDTree statistics: [2007/May/31|17:19:56] Total number of faces stored: 1208662 [2007/May/31|17:19:56] Max tree depth: 43 [2007/May/31|17:19:56] Average tree depth: 25.9562 [2007/May/31|17:19:56] Number of tree nodes: 189191 [2007/May/31|17:19:56] Number of tree faces: 2993737 [2007/May/31|17:19:56] Number of tree leafs: 83658 [2007/May/31|17:19:56] Average faces/leaf: 35.7854 [2007/May/31|17:19:56] Scene bounding box is [-4285.4,-2818.28,-84.9701]-[1034.29,492.634,399.894] [2007/May/31|17:19:56] Preparing direct light manager. [2007/May/31|17:19:56] Preparing global light manager. [2007/May/31|17:19:56] Irradiance sample size is 84 bytes [2007/May/31|17:19:56] Initializing built-in VFB. [2007/May/31|17:19:56] Broadcasting NOTIFY_PRE_RENDERFRAME. [2007/May/31|17:19:56] beginFrame() done. [2007/May/31|17:19:56] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2007/May/31|17:19:56] Setting up DoneCallback. [2007/May/31|17:19:56] Rendering frame region (0,0)-(1000,750). [2007/May/31|17:19:56] Photon size is 56 bytes. [2007/May/31|17:19:56] Light cache sample size is 112 bytes. [2007/May/31|17:19:56] 1 interpolation maps registered [2007/May/31|17:19:56] Rendering interpolation maps with minRate=-3 and maxRate=-2 [2007/May/31|17:19:56] Setting up 2 thread(s) [2007/May/31|17:20:29] error: UNHANDLED EXCEPTION: Irradiance map thread Last marker is at .\src\displacementfunc.cpp, line 196: Done evaluating displacement function Link to comment Share on other sites More sharing options...
Koper Posted May 31, 2007 Share Posted May 31, 2007 disable all your displacement, were finding that its the biggest culprit off all Link to comment Share on other sites More sharing options...
Ky Lane Posted May 31, 2007 Author Share Posted May 31, 2007 Oh, bummer Link to comment Share on other sites More sharing options...
Koper Posted May 31, 2007 Share Posted May 31, 2007 just do it in a seperate pass Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now