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Vray Glass


JamesTaylor
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The 2 attached images show the truck rendered with identical materials.

 

In the 1st the windows are made from a single sided mesh... as you can see the reflections work fine but i don't get the correct transparency to see the wall through the windows.

 

In the 2nd Image, i have given the window meshes a thickness and rendered with exactly the same materials applied.. now everything works correctly, reflections and transparency.

 

So my question is... is there a setting in the vray material that will "correct" the issue of transparency caused by only having a single sided mesh for the windows???

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I haven't tried using the 2 sided material... actually i've never tried using it at all, i'll go and read about it now!

 

There isn't really a problem with applying a shell modifier to the glass... i'm just being slightly lazy (i'm converting a couple of car libraries across to Vray Mats and have 50 or so to do) and thought there may simply be a check box which would tell vray to treat it as if its shelled...?

 

Struck me that the problem had the potential to have a very simple solution... rarther like just checking affect shadows instead of excluding glass from casting shadows in its properties

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I kinda guess the cause would be along the line you have indicated travis, i was hoping their might be a "quick switch" type of method to solve it tho...

 

i've got quite a few of these to do and much of the glass is set with MatIDs in the models... its meaning a few extra steps to detach, shell sort out each time... a nice little tick box solution would be appreciated here, got a feeling i'll be doing them all the long way tho!!!

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travis is right on this one... the IOR should be something around 1.517 for typical glass i believe, but something close should work if you are using a two sided mesh. If you are using a one sided mesh, then turn down the IOR to something close to 1 like 1.01. This should give you a similar look to the two sided glass but you lose "100% accurate" refraction if that matters to you...

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  • 3 years later...

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