Claudio Branch Posted June 6, 2007 Share Posted June 6, 2007 I am using the volume effect on some free spot lights in my scene. When I render them through a camera with the correction modifier on, the volume of the light cone shows up in the wrong location. Anybody out there have this problem and the solution? Link to comment Share on other sites More sharing options...
JamesTaylor Posted June 6, 2007 Share Posted June 6, 2007 how about applying you correction in post?? Link to comment Share on other sites More sharing options...
Claudio Branch Posted June 6, 2007 Author Share Posted June 6, 2007 I'm not sure how to do it there, but I'm listening! Link to comment Share on other sites More sharing options...
Tommy L Posted June 6, 2007 Share Posted June 6, 2007 Just stretch the image in photoshop, provided its not too distorted, ir youll get some barrel distorsion as well. Post the image, you'll get more accurate help. Link to comment Share on other sites More sharing options...
Claudio Branch Posted September 7, 2007 Author Share Posted September 7, 2007 Just stretch the image in photoshop, provided its not too distorted, ir youll get some barrel distorsion as well. Post the image, you'll get more accurate help. These images should illustrate the issue that is occuring with the camera correction modifier when used in conjunction with the volume environment effect. I also discovered that this only seems to occur when the camera is looking down at a light. It did not occur when the camera elevation was lower than the light elevation. I have also had CC modifier do something similiar when rendering with the Hair/Fur modifier (for grass): The rendered grass "object" will float above the geometry that the modifier has been assigned to. Anybody else out there know what i am talking about? Any more suggestions? Link to comment Share on other sites More sharing options...
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