Jump to content

Skydome?


MannyG
 Share

Recommended Posts

Using Max, you can try it's native skydome, but I wouldn't advice actually using it in production. Assuming you dont have acess to other renderers, you can try using the ring technique. It's very easy and effective, and there's a tut in the forum. Type "Delfoz ring technique" in the search engine and you'll find it. It's a very old thread, but still useful.

Link to comment
Share on other sites

Im not really worried about the lighting, what i want is to just have a sky. I have my model and the lighting i just want a sky. I searched the ring technique but that has to do with lighting. I tried making a sphere and just reversing the normals so the sky map is on the inside but it renders black. im on max 9 if it helps

Link to comment
Share on other sites

You need a spherical map in the environment slot. Go to the rendering dropdown, environment, then browse for a map. You then have to drag the map into the material editor and change the maps' mapping mode to spherical.

Before you do this, you'll need a spherical environment map. Search on google, try evermotion.org/net (cant remember www suffix) and go from there.

To be honest, you should just go through the help files.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...