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Before I throw this PC out the window, can someone help me out with 2007?


Hazdaz
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God I hate when software companies change commands/tools that have been the same way for well over a decade. AutoCAD2007 has WAY too many of such changes and it drives me nuts sometimes.

 

Here are just a few recent changes in '07 that I can't figure out how to get back to the way they were in previous versions....

 

 

OK, say I want to move the corner of an object to the Origin. In every version since at least AutoCAD11, you could use the Move command, pick the endpoint with Osnaps and then type in 0,0,0 and it would jump to the Origin. Nice and simple. :)

I have tried that a few times with '07 and no love. I end up having to draw a line at the Origin, then go back and select the object I want to move, click it's endpoint and then Osnap to the new line I just created, then erase that line. Talk about a long winded process to do something super simple. :mad:

 

Here is another feature that seems to be gone - SHIFT-clicking to select an object that is behind another object. :mad:

 

Another is not being able to stretch out an object a specific distance (typing it in) using it's grips if you are not in a Plan view (looking perpendicular to the UCS). What the heck is up with that? This one seems to sometimes work, and sometimes not - I still haven't narrowed it down totaly as to when it doesn't work.

 

Where/why did AutoDesk take out the Clipping Plane tool out of the Orbit menu? Same deal with being able to Zoom in and out while still in Orbit. You can use the scroll wheel, but it isn't as accurate as being able to switch back and forth between Orbit and Zoom without breaking out of the command.

 

There are more, but these are the ones that I am remembering now.

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I believe those are called "features".

I know what you are going through, I feel the same way and the only work-arounds are typically the type you did to get something back to the origin.

My biggest "why did they change that?" is using the slice command - it defaults to defining the slice plane with 2 points - hey, a plane in simple geometry needs 3 points, 2 points is called a LINE Autodesk.

Screw it, I'm using Sketch-up!

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^^ UGH! that was one of the 1st "features" that I noticed in '07. Since then I have figured out what it was trying to do.. "OHHH save me a whole whopping mouse click!" :rolleyes: But instead, since I almost always need to slice something not along the XY axis, I have to hit Return on the keyboard before I start clicking, that way it will let you pick a 3rd point.

 

I have always suspected it with AutoDesk products that their software is programed by people that aren't even in the Drafting/Modeling industry and don't actually use the program on a daily basis - now with '07 I am positive of that. :mad:

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i understand your frustrations, but most of your issues are quite simple to resolve (if i understand them correctly).

 

the first problem with the origin sounds like you have dynamic input on. absolute co-ordinates (0,0,0) don't work with dynamic input on. it actually becomes relative (in your case moving nowhere).....i hate dynamic input.

 

the second problem with selecting objects on top of each other is solved by shift AND spacebar now.

 

the stretch one sounds like dynamic input again, but not totally clear to me.

 

the zooming with the orbit is a curious one since it works perfectly fine for me and hasn't changed. i can zoom and pan while in orbit no problem. check the options menu (forget exactly) for a settting for % zoom (?). it might be that it is too small (hardly any effect) or too large (too jumpy), or maybe your mouse is not configured properly. there is a variable called MBUTTONPAN that affects the wheelmouse.

 

i personally like the change to the slice command. what is wrong with only selecting two points and slicing infinitely perpendicular to the two points ? if you want three points, type in '3' for the option......i guess everyone is different.

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PRODHAM - I'll have to see tomorrow if indeed it is that awful Dynamic Input mode that is messing with me. Maybe that is why I couldn't reproduce the problem on my home PC, because I think I did indeed turn it off on this one.

 

However there are still other issues - like what I mean about zooming while in the Orbit command, is that before you could right-click, and you would get a very handy menu. One of the options was going able to dynamically zoom in and out. Now, you only get to Zoom Window, Extents and Previous... and of course use the Scroll wheel, but it simply doesn't offer the precision sometimes. And I know you can change that, but then it becomes awful slow to zoom.

 

The other thing that they removed from the Orbit menu for some unknown reason, is the Viewport Clipping commands. Not only are they not there, but they have been totally hidden away, which is ridiculous. I use Clipping planes all the time and changing that menu for no good reason is simply dumb.

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just curious - why do you use clipping planes for viewports (2D or 3D) ?

 

isn't the wheel mouse dynamically zooming in and out ? since this feature was introduced, i don't think i've ever gone back to zoom window/previous/dynamic/extents....give it a chance.

 

double clicking the wheel mouse is zoom extents too.

 

ernest - thanks for the info. i tired to champion that software many years ago....i haven't used it since though.

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Difference between scroll zoom and dynamic zoom. For example: When trying to fit a perspective model to fill as much of a viewport as possible, scroll zoom isn't as precise, and zoom extents really doesn't work well in a perspective view. And that's just one example. (and yes, I know you can change the precision, but then it becomes slow everywhere else).

 

Clipping planes are immensely powerful tools when working with multiple viewports trying to show features of a 3D object... specifically interior features in which you don't wanna bother drawing out sections or profiles.

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