jmartel_risd Posted June 11, 2007 Share Posted June 11, 2007 I'm doing a really basic animation where an object needs to be faded in. I've tried adjusting the visibility, and changing the material opacity, but when I render it using Mental Ray, the object is always 100 % visible. Even when visibility is set to .001, I can see it perfectly. Does this technique work with Mental Ray or should I be trying something else? Link to comment Share on other sites More sharing options...
Justin Hunt Posted June 11, 2007 Share Posted June 11, 2007 Object visability doesn't work with mentalray, rather use a mix map animated over time to go from totally black to white in the transparency slot. JHV Link to comment Share on other sites More sharing options...
nisus Posted June 13, 2007 Share Posted June 13, 2007 yeah this sucks... this messed up an animation I had to do recently... I had keyframed +1200objects over 3600frames with the visibilty track on almost every object... ow ow ow nisus Link to comment Share on other sites More sharing options...
Tommy L Posted June 13, 2007 Share Posted June 13, 2007 yeah this sucks... this messed up an animation I had to do recently... I had keyframed +1200objects over 3600frames with the visibilty track on almost every object... ow ow ow nisus So what did you do? Link to comment Share on other sites More sharing options...
nisus Posted June 14, 2007 Share Posted June 14, 2007 I left it as it was because I ran out of time... It was an assembly-animation and instead of the parts fading in, they just popped up. Wasn't that smooth, but not really that bad either... horrible... Should have checked it upfront... nisus Link to comment Share on other sites More sharing options...
Nils Norgren Posted June 14, 2007 Share Posted June 14, 2007 One possibility would to render it as a separate pass and handle the fade in compositing. Better yet (for GI reasons) render the animation without the object to the point the fade in ends and render a version with the object from where the fade starts through to the end. When you fade from one clip to the other the object will appear (with all the reflections, shadows, etc.) My 2¢ -Nils Link to comment Share on other sites More sharing options...
Tommy L Posted June 14, 2007 Share Posted June 14, 2007 I left it as it was because I ran out of time... It was an assembly-animation and instead of the parts fading in, they just popped up. Wasn't that smooth, but not really that bad either... horrible... Should have checked it upfront... nisus Bummer Link to comment Share on other sites More sharing options...
daniohayon Posted June 14, 2007 Share Posted June 14, 2007 I'm doing a really basic animation where an object needs to be faded in. I've tried adjusting the visibility, and changing the material opacity, but when I render it using Mental Ray, the object is always 100 % visible. Even when visibility is set to .001, I can see it perfectly. Does this technique work with Mental Ray or should I be trying something else? I animate the fade through the transparency amount of the material and make sure the IRO is 1(no refractions), it worked well for a construction sequence presentation. In some cases when the model has some inner faces(holes and so), you can see some details way before the object is opaque due to the fact that these areas show the material twice(not two faces but four), then you should check Back Face Culling in Advanced Rendering Options(Material editor). I can post a clip later if you need... Link to comment Share on other sites More sharing options...
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