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random masonary


justintime1
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unwrap your wall and texture it in photoshop, that would be the best way in my opinion to do it. you should also create a bump and a specular map and then use these textures in the appropriate material slots of your vray material.

you can do it also in max, use the blend or composite material to create this kind of effect. here you can find an example: http://www.3dtotal.com/team/Tutorials/london_scene/london_02.asp

 

Olli

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Check out this tutorial at "The Area" on using vertex paint with procedural materials. It may work for you. For this to apply, you would prepare a few different tiling block patterns, with different levels of dirt and darkness, then make sure that your model has plenty of geometry (to accept the vertex paint information).

 

-Nils

 

http://area.autodesk.com/learning/tutorials/details/2446/

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