turbo2000 Posted June 12, 2007 Share Posted June 12, 2007 Can someone tell me how to do that in th ematerial editor? Link to comment Share on other sites More sharing options...
Maximus3D Posted June 12, 2007 Share Posted June 12, 2007 Use one bsdf layer, set color to about 220,220,220 and roughness to 100%, see how well that works. That will give you a white wall, no texture and it renders faster and it won't generate too much noise. / Magnus Link to comment Share on other sites More sharing options...
turbo2000 Posted June 12, 2007 Author Share Posted June 12, 2007 Maximus3D > Okay i will try that.. is 100% the same as "checking" lambertian? another question.. does it take longer time to render if i increase the render resolution from 72 to 300dpi? Link to comment Share on other sites More sharing options...
Devin Johnston Posted June 12, 2007 Share Posted June 12, 2007 Yes, any increase in resolution is going to impact render times. Link to comment Share on other sites More sharing options...
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