Wokka Posted June 13, 2007 Share Posted June 13, 2007 Hi, I'm creating an animation with lots of trees in the foreground (Simple plane, tree image and alpha). I'd usually set Antialiasing to Geometry (Filter -animation). I'm finding that the areas behind the 'invisible' parts of the tree plane, are reacting like there is no antialising at all. and it's causing the animation to flicker on the elements behind. I've tried all kinds of variations with little success. Anyone any ideas or is this a limitation of using Geometry? Thanks PS The jpgs hide the jaggies a bit but it's pretty obvious in the originals. Link to comment Share on other sites More sharing options...
jackb602 Posted June 13, 2007 Share Posted June 13, 2007 Geometry mode won't look at your alpha channel, since that's not geometry. You need to use Best, and play with the settings. If the only problem area is behind the trees, you may be able to keep the AA settings low, and just add a compositing tag to the trees to crank it up as needed. Link to comment Share on other sites More sharing options...
Wokka Posted June 13, 2007 Author Share Posted June 13, 2007 Thanks jack, I thought that might be the case. Can't blame me for trying to cut corners ; ) Cheers Link to comment Share on other sites More sharing options...
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