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Living room not very real-looking


parker2740
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The main thing that catches my attention is that your lights are a bit overpowering. There are too many emitters in the scene. Try cutting back the number of lights.... and the intensity. Your result from too many lights is that everything looks flat, and you don't get much shadow definition to add contrast in the scene.

 

you may want to even try just lighting the kitchen and bedroom and only illuminate from the window for the seating area.

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The main thing that catches my attention is that your lights are a bit overpowering. There are too many emitters in the scene. Try cutting back the number of lights.... and the intensity. Your result from too many lights is that everything looks flat, and you don't get much shadow definition to add contrast in the scene.

 

you may want to even try just lighting the kitchen and bedroom and only illuminate from the window for the seating area.

 

Brians nailed it. You have too many lights. Cut it back to just environment and a sunlight light source, and work forwards from there, adding to the scene till it looks right. Plus it looks like the lounge is shoe horned into the corner by the window, when there is a great big space at the front of the camera..:D

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Hej James!

Quite nice picture

You've done great material in refrigerator side! Could you post some settings for that material- shaders, if anisotropic: what range and what direction, reflection settings and so on.... And what kind of tekstures did You use. Please :)

 

Thanks Lukasz T.

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Hej James!

Quite nice picture

You've done great material in refrigerator side! Could you post some settings for that material- shaders, if anisotropic: what range and what direction, reflection settings and so on.... And what kind of tekstures did You use. Please :)

 

Thanks Lukasz T.

 

 

The texture for the fridge was a rendered image of the other side and then manipulated in Photoshop. Originally, it was a reflective surface but the rendertime were too crazy.

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