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going nuts with radiosity ...


formfinder
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hello there everybody,

 

I am using viz4 for quite a while but now I need a little bit of advice, before going totally crazy ... :confused: :

 

in the meantime I am also feeling quite "familiar" with all the usual settings of radiosity-rendering (photometric lights, colour exposures, filterings and all that ...) - but there is ONE thing I couldn't "create" until now: these kinds of 'diffuse' shadows under objects that are located above ground.

I have attached a picture to make clear which kind of shadows I mean that are NOT there ... :)

 

http://www.cgarchitect.com/forum/filepush.asp?file=lavazzashowroom.jpg

 

Anyone with a hint - or two ... redface2.gif

 

Thanx very much in advance

Regards

Steffen

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the indirect shadowing can be accomplished by either setting the global meshing to a pretty small value (for your scene try 8" and see what you get) or you can turn on Regathering (start with setting of around 15 and 10).

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you should have the ambient light turned off in your scene when using radiosity. ambient should be set at 0 (10 at the most).

 

you could always selectively regather. set all your objects to be excluded from regathering (in the properties panel for each object). then select some of the bigger surfaces in the scene (walls, ceiling, floor, objects that intersect the floor) and set them back to use regathering.

 

you can use regathering, just NEVER use the default values for it. they are set WAY, WAY, WAY too high. also, the values are resolution dependent. its hard to get regathering to show up properly in a low res image (640x480). but, in a higher res image (say 1500 or higher), you will see the effects show up.

 

sean

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  • 1 month later...

Anyone knows a good setting for regathering ?

I am getting a smudgy effect in my final rendering.

Anyhow, regathering takes toooo much time. Can we get a nice radiosity effect without regathering ?

Thanks

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