Jump to content

Vray Interior wine glass problem


claytonjamesblack
 Share

Recommended Posts

I won't pretend to know anything about VRay b/c I haven't had the opportunity to work w/ it yet, but just a comment on your images. You got the shadows for the glass to work, but I personally like the shadows in your first image more. The second image is much brighter and I personally think that you burn out some of your detail w/ the lighting. I also liked the bowl where it was in the first image lol, but that has nothing to do w/ this. Otherwise, I envy you and all like you that can do this stuff, I'm still teaching myself 3ds and can only dream of when I can make stuff like this - its brilliant!

Link to comment
Share on other sites

This may be one of the tutorials you already went through, but I find myself constantly going back to if for situations like this.

 

http://www.aversis.be/extra_tutorials/vray_basic_material_settings_01.htm

 

page 2 is really the page that helps address this caustics and vray issue.

 

here's a quick snipit I have almost come to memorize I use it so much.

 

" So to summarize:

1. If you use only object lights and Vraylights and you want caustics:

- enable GI caustics

- use good quality GI settings to make sure the caustics look sharp.

 

2. If you use max lights and you want the light to pass through refractive materials:

- use the affect shadow option for a fake caustic effect

- OR enable caustics in the caustics rollout and play with the settings for photon

mapped caustics.

 

3. If you use Vraylights and you want photon mapped caustics:

- Disable affect shadows

- Disable GI caustics

- Enable caustics in the caustics rollout and play with the settings."

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...