deanomagino Posted June 19, 2007 Share Posted June 19, 2007 hi, Basically this is my first interiour using max and vray... I am struggling ground the onjects in the image.. the shadowing is all wrong.. i have got the shadow boxs ticket too in both the renderer and mod... i have set the lighting up using a free spot below each of the lights and an omni beneath the spt...???? I have set them both to ambient only??? my vray render settings are as follows: GI - Irradience 1 LC 1 Imag Sampling - Adaptiver QMC Catmull Default there after.... Any other crits will be more than welcome Thanks Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted June 19, 2007 Share Posted June 19, 2007 1- Why would you use omni lights when you have VRay's sphere light? 2- I don't see any shadows there. Are you sure your lights are casting Vray Shadows? Link to comment Share on other sites More sharing options...
deanomagino Posted June 19, 2007 Author Share Posted June 19, 2007 ok thanks the vray shadows are turned on... i will use vray dome instead... i have 9 omni's(dome) and 9 free spots dispersed beneath the ceiling below the lights... is that a correct method on lighting a room using no natural light source? Link to comment Share on other sites More sharing options...
deanomagino Posted June 19, 2007 Author Share Posted June 19, 2007 thanks... i meant sphere by the way... Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted June 19, 2007 Share Posted June 19, 2007 You have to set your light sources according to the design. If the place is lit by spots, place spots. Just go easy on the sphere lights. Since you are using omni lights, it seems to me you are thinking in a fakeosity way, which doesn't match the use of GI. Link to comment Share on other sites More sharing options...
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