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How would you texture this?


Aaron2004
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Hello!

 

I have attached an image of a parkinglot that needs to be textured.

 

The grass is a seperate object, and the blacktop underneath is a plane that I would like to draw parking lot lines, etc on.

 

If you wanted to make a custom texture for the black parkinglot in photoshop, how would you get it out?

 

I know a little about unwrapping and light baking. I guess I could bake the light in and then use that as a guage for where to paint...but it seems patched togheter. Is there a more efficient way?

 

Thanks!

 

Aaron

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I'm not the one to answer your question directly, but I will pose a different solution.....any reason why you don't want to model the parking lines? I normally just make stripes about 1/16" thick and replicate them around the lot. Even easier when our landscape dept does a site plan, cause then you can just extrude the lines off of the cad drawings.

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I'm not the one to answer your question directly, but I will pose a different solution.....any reason why you don't want to model the parking lines? I normally just make stripes about 1/16" thick and replicate them around the lot. Even easier when our landscape dept does a site plan, cause then you can just extrude the lines off of the cad drawings.

 

Found that problematic when it came to forming to contours.

 

Ive pretty much left it to post-render editing to put in things like that. Turns out quicker and easier for me.

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All I would do is take a picture of some tarmac and then for the lines why not just draw lines and then make them renderable. You can make the renderable lines either circular or rectangular and as think as you want them. If you add a few vertex points to the line with refine or whatever then you can to a degree manipulate it in the z axis for contours etc.

 

Just one alternative.

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I give the p-lines width in the AutoCAD drawing, then set the colour to white in autocad, turn off everything except the parking lines and the curbs, render plot to jpeg with black background and white lines using a custom "paper size" with enough pixels. Use that jpeg with a multi-subobject material as the mask between submaterials. One sub material is yellow, and the other is asphalt. This way, if the parking lines change, you just have to render a new mask. If you have a shot where the camera is close to the parking surface, you have to put some extra effort into the yellow material (or white depending on your local trends. traffic lines tend to be yellow around here). If you're going for really photoreal with the camera close to the asphalt, you probably want to work on the mask.

 

This all assumes that you've made the curbs from the lines in an AutoCAD site plan since they have to match pretty closely to work. Also, when the curbs change, you make the new curbs from the AutoCAD site plan.

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  • 2 months later...

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