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Re:HDRI good for architectural rendering?


iamnoel
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I am curious with all the talk bout HDRI can we achieve a really good high quality image?

 

If so what renderer is good and can anyone post maybe an image to compare with using HDRI based rendering compared with GI rendering or ray trace.

 

Can we mix both HDRI with GI rendering? or raytrace for that matter?

 

thanks really considering on which third party renderer to acquire.

 

iamnoel

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Thanx for the reply strat,i want to be able to produce images with the quality of some of the artist here but does anyone actually use HDRI with their renderring specially exterior views.

 

or is even advisable to use HDRI maps?

 

Because looking at the sample images they look incredible really realistic.

 

thanx a lot for your advice.

 

 

iamnoelr

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maybe i am wrong, because i didn't really try hard yet, but hdri seems incredibly slow to me.

i tried it with the brazil 1.0 demo and with vray...

to get rid of noise (which is far stronger than with simple lightsources or skylight) i had to increase the samples to a point where speed wasn't longer acceptable.

i'm talking about rendertimes > 6 hours for a screen sized image.

people said to me that noise isn't a big issue, since textures hide it, but most of the surfaces i use are white walls. i can't use strong texture everywhere.

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Thanks a lot for all your reply i was really wondering whether it was worth the investment specially with all the cds coming out was hoping to cut down on rendering times and tweaking on my light sources.

 

anyway You all have been a big help.

 

iamnoelr

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worth the investment?

 

i cant comment about hdri in viz/max as i dont use it in there, but i do use it in cinema4d.

 

i only use hdri in cinema 4d, because i find absolutely NO slow down in rendering speeds.

 

The hdri probes are easy to use and map.

 

infact hdr usage is faster to use and set up than normal image based lighting sky domes. this is probably the only reason i use hdri - it's versatility, not it's so-called ultra realistic results.

 

but thats just my opinion :)

 

You'll have to test out brazil's hdri demo and judge for your self.

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  • 1 year later...

If you are using VIZ 4 you may need the HDR plugin from Splutterfish: http://www.splutterfish.com/sf/sf_gen_page.php3?printer=1&page=plugins

 

Also they have a tutorial on setting up HDR for GI at: http://www.splutterfish.com/sf/contrib/tutorials/gabry_hdri_tut/_contents/index.html

 

I think VIZ 5 ships with the HDR plugin. While you are there you may also want to try out Brazil Rio (available off the first link I posted). If you have questions or need help feel free to drop by the Splutterfish IRC Chat.

 

-PM

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hoping to cut down on rendering times and tweaking on my light sources.

 

I think you ask a very good question--just because we CAN use HDRI in rendering, should we?

 

So far I haven't. (That's not true, actually, I have used map-based lighting for pre-lim views, just not finals). HDRI is great for getting nice results without setting up lights. Getting lights adjusted can take many hours, especially running tests. So a simple setup saves time. Also, if you can use a program that can save a lighting solution you are well ahead, time-wise, and renders will be quick. Its the light processing that takes a lot of time, not raytracing.

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  • 10 months later...

To cut down the rendertime with vray (and maybe other renderer too) just make your hdr smaller!

 

this is an image with 1024x512px hdr image: 4:20min

1A_hires.jpg

 

this is the same hdr with 128x64 px: 3:54min

1B_128_res.jpg

 

..and this one is the same from above(128x64px) but convoluted: 2:48min

1C_conv64_res.jpg

 

The result is at least similar ...lowsized hdr get convoluted and so the noise was gone too.

 

 

 

By adding a key light you will get very nice and realistic results!

300_ststefan.jpg

 

well .. there is a project running since one year ..called "SDR loader" :

http://sdr.cgtechniques.com/

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