Ky Lane Posted June 25, 2007 Share Posted June 25, 2007 Hey guys, Been given an AutoCad 2000 DWG/DWF file of a 3d model, and want to play with it in Max. I have access to AutoCad2008 and use Max9SP2. Ive noticed, bringing the model in, I get alot of normal problems. Is there anything simple like a tickbox Im missing or something? Cheers. Link to comment Share on other sites More sharing options...
STRAT Posted June 25, 2007 Share Posted June 25, 2007 try adding 2 sided materials and remove smoothing groups. Link to comment Share on other sites More sharing options...
Ky Lane Posted June 25, 2007 Author Share Posted June 25, 2007 In scanline and mentalray its fine, as soon as I set a default lot of vray settings, it comes up with this result... Link to comment Share on other sites More sharing options...
chiquito Posted June 25, 2007 Share Posted June 25, 2007 You could try poly editing the meshes,select each and look inide edit poly in polygon to a "flip normal", that should flip your normals, I believe there is a way in which all your normals can be looking either in or out... cant recall how it was done, dont know if anyone recalls it? I asume you are importing the model as 3ds? Link to comment Share on other sites More sharing options...
Ky Lane Posted June 25, 2007 Author Share Posted June 25, 2007 You could try poly editing the meshes,select each and look inide edit poly in polygon to a "flip normal", that should flip your normals, I believe there is a way in which all your normals can be looking either in or out... cant recall how it was done, dont know if anyone recalls it? I asume you are importing the model as 3ds? Importing a DWG file from ACAD2008. Yeah, flipping the normals did nothing...its like theres an object there, that isnt... Really odd. Only happens when I use GI. Link to comment Share on other sites More sharing options...
Nic H Posted June 25, 2007 Share Posted June 25, 2007 chuck a simple vray mat on? that might fix the display probs? is it at an origin close to zero? Link to comment Share on other sites More sharing options...
kippu Posted June 25, 2007 Share Posted June 25, 2007 thats a coincident faces or 2 faces at same place .... either delete one of the objects or in vray :Global Switches : Raytracing : Secondary bias : 0.001 or something not 0 Link to comment Share on other sites More sharing options...
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