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AutoCad model to 3DsMax9


Ky Lane
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Hey guys,

 

Been given an AutoCad 2000 DWG/DWF file of a 3d model, and want to play with it in Max. I have access to AutoCad2008 and use Max9SP2.

 

Ive noticed, bringing the model in, I get alot of normal problems.

 

Is there anything simple like a tickbox Im missing or something? :)

 

Cheers.

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You could try poly editing the meshes,select each and look inide edit poly in polygon to a "flip normal", that should flip your normals, I believe there is a way in which all your normals can be looking either in or out... cant recall how it was done, dont know if anyone recalls it? I asume you are importing the model as 3ds?

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You could try poly editing the meshes,select each and look inide edit poly in polygon to a "flip normal", that should flip your normals, I believe there is a way in which all your normals can be looking either in or out... cant recall how it was done, dont know if anyone recalls it? I asume you are importing the model as 3ds?

 

Importing a DWG file from ACAD2008.

 

Yeah, flipping the normals did nothing...its like theres an object there, that isnt...

 

Really odd.

 

Only happens when I use GI.

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