Jump to content

Setting Origin point in Max


Geoffc
 Share

Recommended Posts

ok, I think I got it. Creating a grid at a higher z coord will allow me to create all new objects at that grid.

 

But merging existing objects in will still only bring them in back at the 0,0,0 point, even if the custom higher grid is activated.

 

... being a cad junkie, ive never been forced to learn this stuff.

Link to comment
Share on other sites

You could xref scene the new objects then attach a helper to move the xreffed scene. Then any ammendments are done to the xref and the changes will be real-time at a different 0,0,0 point. Its difficult to give you an answer when the specifics of the task are a bit vague.

I guess a simple answer is, no, I dont know how to move the origin point.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...